indent classes, align by spaces

This commit is contained in:
Garux
2021-03-24 00:25:15 +03:00
parent 5b1b9b5e6c
commit 2222100316
450 changed files with 42485 additions and 42239 deletions

View File

@@ -119,7 +119,7 @@ bool file_saveBackup( const char* path ){
backup << StringRange( path, path_get_extension( path ) ) << "bak";
return ( !file_exists( backup.c_str() ) || file_remove( backup.c_str() ) ) // remove backup
&& file_move( path, backup.c_str() ); // rename current to backup
&& file_move( path, backup.c_str() ); // rename current to backup
}
globalErrorStream() << "map path is not writeable: " << makeQuoted( path ) << "\n";
@@ -152,9 +152,9 @@ NodeSmartReference g_nullModel( g_nullNode );
class NullModelLoader : public ModelLoader
{
public:
scene::Node& loadModel( ArchiveFile& file ){
return g_nullModel;
}
scene::Node& loadModel( ArchiveFile& file ){
return g_nullModel;
}
};
namespace
@@ -312,10 +312,10 @@ bool g_realised = false;
// name may be absolute or relative
const char* rootPath( const char* name ){
return GlobalFileSystem().findRoot(
path_is_absolute( name )
? name
: GlobalFileSystem().findFile( name )
);
path_is_absolute( name )
? name
: GlobalFileSystem().findFile( name )
);
}
}
@@ -368,10 +368,10 @@ struct ModelResource : public Resource
ModelCache::iterator i = ModelCache_find( m_path.c_str(), m_name.c_str() );
if ( i == g_modelCache.end() ) {
i = ModelCache_insert(
m_path.c_str(),
m_name.c_str(),
Model_load( m_loader, m_path.c_str(), m_name.c_str(), m_type.c_str() )
);
m_path.c_str(),
m_name.c_str(),
Model_load( m_loader, m_path.c_str(), m_name.c_str(), m_type.c_str() )
);
}
setModel( ( *i ).value );
@@ -494,8 +494,8 @@ struct ModelResource : public Resource
}
bool isModified() const {
return ( ( !string_empty( m_path.c_str() ) // had or has an absolute path
&& m_modified != modified() ) // AND disk timestamp changed
|| !path_equal( rootPath( m_originalName.c_str() ), m_path.c_str() ) ); // OR absolute vfs-root changed
&& m_modified != modified() ) // AND disk timestamp changed
|| !path_equal( rootPath( m_originalName.c_str() ), m_path.c_str() ) ); // OR absolute vfs-root changed
}
void refresh(){
if ( isModified() ) {
@@ -508,117 +508,117 @@ struct ModelResource : public Resource
class HashtableReferenceCache : public ReferenceCache, public ModuleObserver
{
typedef HashedCache<CopiedString, ModelResource, PathHash, PathEqual> ModelReferences;
ModelReferences m_references;
std::size_t m_unrealised;
typedef HashedCache<CopiedString, ModelResource, PathHash, PathEqual> ModelReferences;
ModelReferences m_references;
std::size_t m_unrealised;
class ModelReferencesSnapshot
{
ModelReferences& m_references;
typedef std::list<ModelReferences::iterator> Iterators;
Iterators m_iterators;
public:
typedef Iterators::iterator iterator;
ModelReferencesSnapshot( ModelReferences& references ) : m_references( references ){
for ( ModelReferences::iterator i = m_references.begin(); i != m_references.end(); ++i )
class ModelReferencesSnapshot
{
m_references.capture( i );
m_iterators.push_back( i );
}
}
~ModelReferencesSnapshot(){
for ( Iterators::iterator i = m_iterators.begin(); i != m_iterators.end(); ++i )
{
m_references.release( *i );
}
}
iterator begin(){
return m_iterators.begin();
}
iterator end(){
return m_iterators.end();
}
};
public:
typedef ModelReferences::iterator iterator;
HashtableReferenceCache() : m_unrealised( 1 ){
}
iterator begin(){
return m_references.begin();
}
iterator end(){
return m_references.end();
}
void clear(){
m_references.clear();
}
Resource* capture( const char* path ){
//globalOutputStream() << "capture: \"" << path << "\"\n";
return m_references.capture( CopiedString( path ) ).get();
}
void release( const char* path ){
m_references.release( CopiedString( path ) );
//globalOutputStream() << "release: \"" << path << "\"\n";
}
void setEntityCreator( EntityCreator& entityCreator ){
g_entityCreator = &entityCreator;
}
bool realised() const {
return m_unrealised == 0;
}
void realise(){
ASSERT_MESSAGE( m_unrealised != 0, "HashtableReferenceCache::realise: already realised" );
if ( --m_unrealised == 0 ) {
g_realised = true;
{
ModelReferencesSnapshot snapshot( m_references );
for ( ModelReferencesSnapshot::iterator i = snapshot.begin(); i != snapshot.end(); ++i )
ModelReferences& m_references;
typedef std::list<ModelReferences::iterator> Iterators;
Iterators m_iterators;
public:
typedef Iterators::iterator iterator;
ModelReferencesSnapshot( ModelReferences& references ) : m_references( references ){
for ( ModelReferences::iterator i = m_references.begin(); i != m_references.end(); ++i )
{
ModelReferences::value_type& value = *( *i );
if ( value.value.count() != 1 ) {
value.value.get()->realise();
m_references.capture( i );
m_iterators.push_back( i );
}
}
~ModelReferencesSnapshot(){
for ( Iterators::iterator i = m_iterators.begin(); i != m_iterators.end(); ++i )
{
m_references.release( *i );
}
}
iterator begin(){
return m_iterators.begin();
}
iterator end(){
return m_iterators.end();
}
};
public:
typedef ModelReferences::iterator iterator;
HashtableReferenceCache() : m_unrealised( 1 ){
}
iterator begin(){
return m_references.begin();
}
iterator end(){
return m_references.end();
}
void clear(){
m_references.clear();
}
Resource* capture( const char* path ){
//globalOutputStream() << "capture: \"" << path << "\"\n";
return m_references.capture( CopiedString( path ) ).get();
}
void release( const char* path ){
m_references.release( CopiedString( path ) );
//globalOutputStream() << "release: \"" << path << "\"\n";
}
void setEntityCreator( EntityCreator& entityCreator ){
g_entityCreator = &entityCreator;
}
bool realised() const {
return m_unrealised == 0;
}
void realise(){
ASSERT_MESSAGE( m_unrealised != 0, "HashtableReferenceCache::realise: already realised" );
if ( --m_unrealised == 0 ) {
g_realised = true;
{
ModelReferencesSnapshot snapshot( m_references );
for ( ModelReferencesSnapshot::iterator i = snapshot.begin(); i != snapshot.end(); ++i )
{
ModelReferences::value_type& value = *( *i );
if ( value.value.count() != 1 ) {
value.value.get()->realise();
}
}
}
}
}
}
void unrealise(){
if ( ++m_unrealised == 1 ) {
g_realised = false;
void unrealise(){
if ( ++m_unrealised == 1 ) {
g_realised = false;
{
ModelReferencesSnapshot snapshot( m_references );
for ( ModelReferencesSnapshot::iterator i = snapshot.begin(); i != snapshot.end(); ++i )
{
ModelReferences::value_type& value = *( *i );
if ( value.value.count() != 1 ) {
value.value.get()->unrealise();
ModelReferencesSnapshot snapshot( m_references );
for ( ModelReferencesSnapshot::iterator i = snapshot.begin(); i != snapshot.end(); ++i )
{
ModelReferences::value_type& value = *( *i );
if ( value.value.count() != 1 ) {
value.value.get()->unrealise();
}
}
}
}
ModelCache_clear();
}
}
void refresh(){
ModelReferencesSnapshot snapshot( m_references );
for ( ModelReferencesSnapshot::iterator i = snapshot.begin(); i != snapshot.end(); ++i )
{
ModelResource* resource = ( *( *i ) ).value.get();
if ( !resource->isMap() ) {
resource->refresh();
ModelCache_clear();
}
}
void refresh(){
ModelReferencesSnapshot snapshot( m_references );
for ( ModelReferencesSnapshot::iterator i = snapshot.begin(); i != snapshot.end(); ++i )
{
ModelResource* resource = ( *( *i ) ).value.get();
if ( !resource->isMap() ) {
resource->refresh();
}
}
}
}
};
namespace
@@ -630,8 +630,8 @@ HashtableReferenceCache g_referenceCache;
class ResourceVisitor
{
public:
virtual void visit( const char* name, const char* path, const
};
virtual void visit( const char* name, const char* path, const
};
#endif
void SaveReferences(){
@@ -683,44 +683,44 @@ class ReferenceDependencies :
public GlobalFileSystemModuleRef,
public GlobalFiletypesModuleRef
{
ModelModulesRef m_model_modules;
MapModulesRef m_map_modules;
ModelModulesRef m_model_modules;
MapModulesRef m_map_modules;
public:
ReferenceDependencies() :
m_model_modules( GlobalRadiant().getRequiredGameDescriptionKeyValue( "modeltypes" ) ),
m_map_modules( GlobalRadiant().getRequiredGameDescriptionKeyValue( "maptypes" ) )
{
}
ModelModules& getModelModules(){
return m_model_modules.get();
}
MapModules& getMapModules(){
return m_map_modules.get();
}
ReferenceDependencies() :
m_model_modules( GlobalRadiant().getRequiredGameDescriptionKeyValue( "modeltypes" ) ),
m_map_modules( GlobalRadiant().getRequiredGameDescriptionKeyValue( "maptypes" ) )
{
}
ModelModules& getModelModules(){
return m_model_modules.get();
}
MapModules& getMapModules(){
return m_map_modules.get();
}
};
class ReferenceAPI : public TypeSystemRef
{
ReferenceCache* m_reference;
ReferenceCache* m_reference;
public:
typedef ReferenceCache Type;
STRING_CONSTANT( Name, "*" );
typedef ReferenceCache Type;
STRING_CONSTANT( Name, "*" );
ReferenceAPI(){
g_nullModel = NewNullModel();
ReferenceAPI(){
g_nullModel = NewNullModel();
GlobalFileSystem().attach( g_referenceCache );
GlobalFileSystem().attach( g_referenceCache );
m_reference = &GetReferenceCache();
}
~ReferenceAPI(){
GlobalFileSystem().detach( g_referenceCache );
m_reference = &GetReferenceCache();
}
~ReferenceAPI(){
GlobalFileSystem().detach( g_referenceCache );
g_nullModel = g_nullNode;
}
ReferenceCache* getTable(){
return m_reference;
}
g_nullModel = g_nullNode;
}
ReferenceCache* getTable(){
return m_reference;
}
};
typedef SingletonModule<ReferenceAPI, ReferenceDependencies> ReferenceModule;