refactor status text, status labels
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@@ -397,7 +397,7 @@ void TextureBrowser_SetStatus( TextureBrowser& textureBrowser, const char* name
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StringOutputStream strTex( 256 );
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strTex << name << " W: " << Unsigned( q->width ) << " H: " << Unsigned( q->height );
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shader->DecRef();
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g_pParentWnd->SetStatusText( g_pParentWnd->m_texture_status, strTex.c_str() );
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g_pParentWnd->SetStatusText( c_status_texture, strTex.c_str() );
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}
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void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name );
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