refactor status text, status labels

This commit is contained in:
Garux
2018-05-31 16:16:47 +03:00
parent 6b8a1980af
commit 24c02facb2
5 changed files with 30 additions and 39 deletions

View File

@@ -397,7 +397,7 @@ void TextureBrowser_SetStatus( TextureBrowser& textureBrowser, const char* name
StringOutputStream strTex( 256 );
strTex << name << " W: " << Unsigned( q->width ) << " H: " << Unsigned( q->height );
shader->DecRef();
g_pParentWnd->SetStatusText( g_pParentWnd->m_texture_status, strTex.c_str() );
g_pParentWnd->SetStatusText( c_status_texture, strTex.c_str() );
}
void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name );