binds... * alt + m2 in camera: orbit around clicked point
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@@ -40,4 +40,9 @@ virtual void incMouseMove( const WindowVector& delta ) = 0;
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SelectionSystemWindowObserver* NewWindowObserver();
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template<typename Element> class BasicVector3;
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typedef BasicVector3<float> Vector3;
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void Scene_Intersect( const View& view, const float device_point[2], const float device_epsilon[2], Vector3& intersection );
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#endif
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