somewhat unclean code, sorry... but it allows opening brushPrimitives maps in nonBrushPrimitives mode (experimental) by temp toggling to the correct mode
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@@ -61,6 +61,7 @@ class MapFormat
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public:
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INTEGER_CONSTANT(Version, 2);
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STRING_CONSTANT(Name, "map");
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mutable bool wrongFormat;
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/// \brief Read a map graph into \p root from \p outputStream, using \p entityTable to create entities.
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virtual void readGraph(scene::Node& root, TextInputStream& inputStream, EntityCreator& entityTable) const = 0;
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