q3map2/light: introduce -nobouncestore
when storing computed lightmap on each bounce, user can interrupt compilation and get working files, but it spends allocation time (which is slow and single-threaded with this option, user can decide to only allocate lightmaps on the very final bounce, it means it can't be interrupted, but it can save a lot of time
This commit is contained in:
@@ -257,6 +257,7 @@ td.formatted_questions ol { margin-top: 0px; margin-bottom: 0px; }
|
||||
<li><strong><code>-lomem</code>:</strong> Low memory but slower lighting mode</li>
|
||||
<li><strong><code>-lowquality</code>:</strong> Low quality floodlight (appears to currently break floodlight)</li>
|
||||
<li><strong><code>-minsamplesize</code> N:</strong> Sets minimum lightmap resolution in luxels/qu</li>
|
||||
<li><strong><code>-nobouncestore</code>:</strong> Do not store BSP, lightmap and shader files between bounces</li>
|
||||
<li><strong><code>-nocollapse</code>:</strong> Do not collapse identical lightmaps</li>
|
||||
<li><strong><code>-nodeluxe</code>, <code>-nodeluxemap</code>:</strong> Disable deluxemapping</li>
|
||||
<li><strong><code>-nofastpoint</code>:</strong> Disable fast point light calculation</li>
|
||||
|
||||
Reference in New Issue
Block a user