Radiant:
misc... * prefs->cam->Selected faces wireframe option (def = yes) * Textured+Wireframe camera render mode
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@@ -1477,6 +1477,7 @@ void render( Renderer& renderer, const VolumeTest& volume ) const {
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void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
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m_patch.evaluateTransform();
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renderer.setLights( *m_lightList );
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renderer.Highlight( Renderer::ePrimitiveWire );
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m_patch.render_solid( renderer, volume, localToWorld() );
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renderComponentsSelected( renderer, volume );
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