misc...
	* prefs->cam->Selected faces wireframe option (def = yes)
	* Textured+Wireframe camera render mode
This commit is contained in:
Garux
2017-08-02 09:51:41 +03:00
parent 6a85a08c18
commit 2e3529798d
5 changed files with 76 additions and 9 deletions

View File

@@ -1477,6 +1477,7 @@ void render( Renderer& renderer, const VolumeTest& volume ) const {
void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
m_patch.evaluateTransform();
renderer.setLights( *m_lightList );
renderer.Highlight( Renderer::ePrimitiveWire );
m_patch.render_solid( renderer, volume, localToWorld() );
renderComponentsSelected( renderer, volume );