make dialogs for all "Xact" spheres/cones/cylinders
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@@ -1402,8 +1402,8 @@ void Patch::ConstructPrefab(const AABB& aabb, EPatchPrefab eType, int axis, std:
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}
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else if (eType == eXactCylinder)
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{
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int n = 6; // n = number of segments
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setDims(2 * n + 1, 3);
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int n = (width - 1) / 2; // n = number of segments
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setDims(width, height);
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// vPos[0] = vector3_subtracted(aabb.origin, aabb.extents);
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// vPos[1] = aabb.origin;
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@@ -1411,16 +1411,16 @@ void Patch::ConstructPrefab(const AABB& aabb, EPatchPrefab eType, int axis, std:
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int i, j;
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float f = 1 / cos(M_PI / n);
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for(i = 0; i < 2*n+1; ++i)
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for(i = 0; i < width; ++i)
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{
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float angle = (M_PI * i) / n;
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float angle = (M_PI * i) / n; // 0 to 2pi
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float x = vPos[1][0] + (vPos[2][0] - vPos[1][0]) * cos(angle) * ((i&1) ? f : 1.0f);
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float y = vPos[1][1] + (vPos[2][1] - vPos[1][1]) * sin(angle) * ((i&1) ? f : 1.0f);
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for(j = 0; j < 3; ++j)
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for(j = 0; j < height; ++j)
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{
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float z = vPos[j][2];
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float z = vPos[0][2] + (vPos[2][2] - vPos[0][2]) * (j / (float)(height - 1));
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PatchControl *v;
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v = &m_ctrl.data()[j*(2*n+1)+i];
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v = &m_ctrl.data()[j*width+i];
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v->m_vertex[0] = x;
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v->m_vertex[1] = y;
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v->m_vertex[2] = z;
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@@ -1429,8 +1429,8 @@ void Patch::ConstructPrefab(const AABB& aabb, EPatchPrefab eType, int axis, std:
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}
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else if (eType == eXactCone)
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{
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int n = 6; // n = number of segments
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setDims(2 * n + 1, 3);
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int n = (width - 1) / 2; // n = number of segments
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setDims(width, height);
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// vPos[0] = vector3_subtracted(aabb.origin, aabb.extents);
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// vPos[1] = aabb.origin;
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@@ -1438,16 +1438,16 @@ void Patch::ConstructPrefab(const AABB& aabb, EPatchPrefab eType, int axis, std:
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int i, j;
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float f = 1 / cos(M_PI / n);
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for(i = 0; i < 2*n+1; ++i)
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for(i = 0; i < width; ++i)
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{
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float angle = (M_PI * i) / n;
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for(j = 0; j < 3; ++j)
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for(j = 0; j < height; ++j)
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{
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float x = vPos[1][0] + ((2-j)/2.0f) * (vPos[2][0] - vPos[1][0]) * cos(angle) * ((i&1) ? f : 1.0f);
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float y = vPos[1][1] + ((2-j)/2.0f) * (vPos[2][1] - vPos[1][1]) * sin(angle) * ((i&1) ? f : 1.0f);
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float z = vPos[j][2];
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float x = vPos[1][0] + (1.0f - (j / (float)(height - 1))) * (vPos[2][0] - vPos[1][0]) * cos(angle) * ((i&1) ? f : 1.0f);
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float y = vPos[1][1] + (1.0f - (j / (float)(height - 1))) * (vPos[2][1] - vPos[1][1]) * sin(angle) * ((i&1) ? f : 1.0f);
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float z = vPos[0][2] + (vPos[2][2] - vPos[0][2]) * (j / (float)(height - 1));
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PatchControl *v;
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v = &m_ctrl.data()[j*(2*n+1)+i];
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v = &m_ctrl.data()[j*width+i];
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v->m_vertex[0] = x;
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v->m_vertex[1] = y;
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v->m_vertex[2] = z;
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@@ -1456,9 +1456,9 @@ void Patch::ConstructPrefab(const AABB& aabb, EPatchPrefab eType, int axis, std:
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}
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else if (eType == eXactSphere)
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{
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int n = 6; // n = number of segments
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int m = 3; // m = number of segments
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setDims(2 * n + 1, 2 * m + 1);
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int n = (width - 1) / 2; // n = number of segments (yaw)
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int m = (height - 1) / 2; // m = number of segments (pitch)
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setDims(width, height);
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// vPos[0] = vector3_subtracted(aabb.origin, aabb.extents);
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// vPos[1] = aabb.origin;
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@@ -1467,17 +1467,17 @@ void Patch::ConstructPrefab(const AABB& aabb, EPatchPrefab eType, int axis, std:
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int i, j;
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float f = 1 / cos(M_PI / n);
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float g = 1 / cos(M_PI / (2*m));
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for(i = 0; i < 2*n+1; ++i)
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for(i = 0; i < width; ++i)
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{
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float angle = (M_PI * i) / n;
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for(j = 0; j < 2*m+1; ++j)
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for(j = 0; j < height; ++j)
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{
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float angle2 = (M_PI * j) / (2*m);
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float x = vPos[1][0] + (vPos[2][0] - vPos[1][0]) * sin(angle2) * ((j&1) ? g : 1.0f) * cos(angle) * ((i&1) ? f : 1.0f);
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float y = vPos[1][1] + (vPos[2][1] - vPos[1][1]) * sin(angle2) * ((j&1) ? g : 1.0f) * sin(angle) * ((i&1) ? f : 1.0f);
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float z = vPos[1][2] + (vPos[2][2] - vPos[1][2]) * -cos(angle2) * ((j&1) ? g : 1.0f);
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PatchControl *v;
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v = &m_ctrl.data()[j*(2*n+1)+i];
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v = &m_ctrl.data()[j*width+i];
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v->m_vertex[0] = x;
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v->m_vertex[1] = y;
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v->m_vertex[2] = z;
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