Radiant:
binds... * m1 + shift drag: snapped modes of manipulators: freedrag: constrain to axis with biggest move amount rotate axis: snap to angles, multiple of 15' scale axis: scale all axes synchronously scale free: scale axes with non zero drag synchronously (i.e. two visible ones in projection views) misc... * fix: CameraFreeMoveUp, CameraFreeMoveDown shortcuts are editable * prism, cone prefabs: increased precision * fix: out of pivot rotating is active from start, no additional magic is needed for that * fix: could lock (but not set) transform origin in non-pivoted mode * arbitrary rotation dialog allows decimals * fix: grid rendering with ToggleGridSnap off * fix of: scale tool scale, locked to 1 for things w/o bbox with bigger grid (e.g. single misc_model) (snapped drag start was = 0, scale func depends on initial click point: closer to center = more extreme scaling) * fix: make detail / structural are undoable * default autosave period: 5 -> 15 minutes * texBro option: hide nonShaders in common folder; def = yes; are shown, if are in use
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@@ -122,6 +122,7 @@ void set( rectangle_t rectangle ){
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glVertex2f( rectangle.x, rectangle.y );
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glEnd();
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glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
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glDrawBuffer( GL_BACK );
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GlobalOpenGL_debugAssertNoErrors();
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//glwidget_swap_buffers( m_widget );
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