binds...
	* m1 + shift drag: snapped modes of manipulators:
		freedrag: constrain to axis with biggest move amount
		rotate axis: snap to angles, multiple of 15'
		scale axis: scale all axes synchronously
		scale free: scale axes with non zero drag synchronously (i.e. two visible ones in projection views)
misc...
	* fix: CameraFreeMoveUp, CameraFreeMoveDown shortcuts are editable
	* prism, cone prefabs: increased precision
	* fix: out of pivot rotating is active from start, no additional magic is needed for that
	* fix: could lock (but not set) transform origin in non-pivoted mode
	* arbitrary rotation dialog allows decimals
	* fix: grid rendering with ToggleGridSnap off
	* fix of: scale tool scale, locked to 1 for things w/o bbox with bigger grid (e.g. single misc_model)
		(snapped drag start was = 0, scale func depends on initial click point: closer to center = more extreme scaling)
	* fix: make detail / structural are undoable
	* default autosave period: 5 -> 15 minutes
	* texBro option: hide nonShaders in common folder; def = yes; are shown, if are in use
This commit is contained in:
Garux
2017-08-02 09:10:43 +03:00
parent c845c5cd8f
commit 3a78d90201
9 changed files with 214 additions and 112 deletions

View File

@@ -193,7 +193,7 @@ class Manipulatable
{
public:
virtual void Construct( const Matrix4& device2manip, const float x, const float y ) = 0;
virtual void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y ) = 0;
virtual void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y, const bool snap ) = 0;
};
void transform_local2object( Matrix4& object, const Matrix4& local, const Matrix4& local2object ){
@@ -221,12 +221,26 @@ void Construct( const Matrix4& device2manip, const float x, const float y ){
point_on_sphere( m_start, device2manip, x, y );
vector3_normalise( m_start );
}
void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y ){
void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y, const bool snap ){
Vector3 current;
point_on_sphere( current, device2manip, x, y );
vector3_normalise( current );
if( snap ){
Vector3 axis( 0, 0, 0 );
for( std::size_t i = 0; i < 3; ++i ){
if( current[i] == 0.0f ){
axis[i] = 1.0f;
break;
}
}
if( vector3_length_squared( axis ) != 0 ){
constrain_to_axis( current, axis );
m_rotatable.rotate( quaternion_for_axisangle( axis, float_snapped( angle_for_axis( m_start, current, axis ), static_cast<float>( c_pi / 12.0 ) ) ) );
return;
}
}
vector3_normalise( current );
m_rotatable.rotate( quaternion_for_unit_vectors( m_start, current ) );
}
};
@@ -245,12 +259,17 @@ void Construct( const Matrix4& device2manip, const float x, const float y ){
constrain_to_axis( m_start, m_axis );
}
/// \brief Converts current position to a normalised vector orthogonal to axis.
void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y ){
void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y, const bool snap ){
Vector3 current;
point_on_sphere( current, device2manip, x, y );
constrain_to_axis( current, m_axis );
m_rotatable.rotate( quaternion_for_axisangle( m_axis, angle_for_axis( m_start, current, m_axis ) ) );
if( snap ){
m_rotatable.rotate( quaternion_for_axisangle( m_axis, float_snapped( angle_for_axis( m_start, current, m_axis ), static_cast<float>( c_pi / 12.0 ) ) ) );
}
else{
m_rotatable.rotate( quaternion_for_axisangle( m_axis, angle_for_axis( m_start, current, m_axis ) ) );
}
}
void SetAxis( const Vector3& axis ){
@@ -285,7 +304,7 @@ TranslateAxis( Translatable& translatable )
void Construct( const Matrix4& device2manip, const float x, const float y ){
point_on_axis( m_start, m_axis, device2manip, x, y );
}
void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y ){
void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y, const bool snap ){
Vector3 current;
point_on_axis( current, m_axis, device2manip, x, y );
current = vector3_scaled( m_axis, distance_for_axis( m_start, current, m_axis ) );
@@ -313,11 +332,22 @@ TranslateFree( Translatable& translatable )
void Construct( const Matrix4& device2manip, const float x, const float y ){
point_on_plane( m_start, device2manip, x, y );
}
void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y ){
void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y, const bool snap ){
Vector3 current;
point_on_plane( current, device2manip, x, y );
current = vector3_subtracted( current, m_start );
if( snap ){
for ( std::size_t i = 0; i < 3 ; ++i ){
if( fabs( current[i] ) >= fabs( current[(i + 1) % 3] ) ){
current[(i + 1) % 3] = 0.0f;
}
else{
current[i] = 0.0f;
}
}
}
translation_local2object( current, current, manip2object );
vector3_snap( current, GetSnapGridSize() );
@@ -326,7 +356,7 @@ void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const
};
void GetSelectionAABB( AABB& bounds );
const Matrix4& ssGetPivot2World();
const Matrix4& SelectionSystem_GetPivot2World();
class Scalable
{
@@ -353,14 +383,15 @@ void Construct( const Matrix4& device2manip, const float x, const float y ){
AABB aabb;
GetSelectionAABB( aabb );
Vector3 transform_origin = vector4_to_vector3( ssGetPivot2World().t() );
m_choosen_extent = Vector3( std::max( aabb.origin[0] + aabb.extents[0] - transform_origin[0], - aabb.origin[0] + aabb.extents[0] + transform_origin[0] ),
Vector3 transform_origin = vector4_to_vector3( SelectionSystem_GetPivot2World().t() );
m_choosen_extent = Vector3(
std::max( aabb.origin[0] + aabb.extents[0] - transform_origin[0], - aabb.origin[0] + aabb.extents[0] + transform_origin[0] ),
std::max( aabb.origin[1] + aabb.extents[1] - transform_origin[1], - aabb.origin[1] + aabb.extents[1] + transform_origin[1] ),
std::max( aabb.origin[2] + aabb.extents[2] - transform_origin[2], - aabb.origin[2] + aabb.extents[2] + transform_origin[2] )
);
}
void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y ){
void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y, const bool snap ){
//globalOutputStream() << "manip2object: " << manip2object << " device2manip: " << device2manip << " x: " << x << " y:" << y <<"\n";
Vector3 current;
point_on_axis( current, m_axis, device2manip, x, y );
@@ -369,8 +400,13 @@ void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const
translation_local2object( delta, delta, manip2object );
vector3_snap( delta, GetSnapGridSize() );
Vector3 start( vector3_snapped( m_start, GetSnapGridSize() ) );
//globalOutputStream() << "start: " << start << " delta: " << delta <<"\n";
Vector3 start( vector3_snapped( m_start, GetSnapGridSize() != 0.0f ? GetSnapGridSize() : 0.001f ) );
for ( std::size_t i = 0; i < 3 ; ++i ){ //prevent snapping to 0 with big gridsize
if( float_snapped( m_start[i], 0.001f ) != 0.0f && start[i] == 0.0f ){
start[i] = GetSnapGridSize();
}
}
//globalOutputStream() << "m_start: " << m_start << " start: " << start << " delta: " << delta <<"\n";
Vector3 scale(
start[0] == 0 ? 1 : 1 + delta[0] / start[0],
start[1] == 0 ? 1 : 1 + delta[1] / start[1],
@@ -378,11 +414,18 @@ void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const
);
for( std::size_t i = 0; i < 3; i++ ){
if( m_choosen_extent[i] > 0.0625 ){ //epsilon to prevent too high scale for set of models, having really small extent, formed by origins
if( m_choosen_extent[i] > 0.0625f ){ //epsilon to prevent super high scale for set of models, having really small extent, formed by origins
scale[i] = ( m_choosen_extent[i] + delta[i] ) / m_choosen_extent[i];
}
}
if( snap ){
for( std::size_t i = 0; i < 3; i++ ){
if( scale[i] == 1.0f ){
scale[i] = vector3_dot( scale, m_axis );
}
}
}
//globalOutputStream() << "scale: " << scale <<"\n";
m_scalable.scale( scale );
}
@@ -408,13 +451,14 @@ void Construct( const Matrix4& device2manip, const float x, const float y ){
AABB aabb;
GetSelectionAABB( aabb );
Vector3 transform_origin = vector4_to_vector3( ssGetPivot2World().t() );
m_choosen_extent = Vector3( std::max( aabb.origin[0] + aabb.extents[0] - transform_origin[0], - aabb.origin[0] + aabb.extents[0] + transform_origin[0] ),
Vector3 transform_origin = vector4_to_vector3( SelectionSystem_GetPivot2World().t() );
m_choosen_extent = Vector3(
std::max( aabb.origin[0] + aabb.extents[0] - transform_origin[0], - aabb.origin[0] + aabb.extents[0] + transform_origin[0] ),
std::max( aabb.origin[1] + aabb.extents[1] - transform_origin[1], - aabb.origin[1] + aabb.extents[1] + transform_origin[1] ),
std::max( aabb.origin[2] + aabb.extents[2] - transform_origin[2], - aabb.origin[2] + aabb.extents[2] + transform_origin[2] )
);
}
void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y ){
void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y, const bool snap ){
Vector3 current;
point_on_plane( current, device2manip, x, y );
Vector3 delta = vector3_subtracted( current, m_start );
@@ -422,19 +466,41 @@ void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const
translation_local2object( delta, delta, manip2object );
vector3_snap( delta, GetSnapGridSize() );
Vector3 start( vector3_snapped( m_start, GetSnapGridSize() ) );
Vector3 start( vector3_snapped( m_start, GetSnapGridSize() != 0.0f ? GetSnapGridSize() : 0.001f ) );
for ( std::size_t i = 0; i < 3 ; ++i ){ //prevent snapping to 0 with big gridsize
if( float_snapped( m_start[i], 0.001f ) != 0.0f && start[i] == 0.0f ){
start[i] = GetSnapGridSize();
}
}
Vector3 scale(
start[0] == 0 ? 1 : 1 + delta[0] / start[0],
start[1] == 0 ? 1 : 1 + delta[1] / start[1],
start[2] == 0 ? 1 : 1 + delta[2] / start[2]
);
//globalOutputStream() << "m_start: " << m_start << " start: " << start << " delta: " << delta <<"\n";
for( std::size_t i = 0; i < 3; i++ ){
if( m_choosen_extent[i] > 0.0625 ){
if( m_choosen_extent[i] > 0.0625f ){
scale[i] = ( m_choosen_extent[i] + delta[i] ) / m_choosen_extent[i];
}
}
//globalOutputStream() << "pre snap scale: " << scale <<"\n";
if( snap ){
float bestscale = scale[0];
for( std::size_t i = 1; i < 3; i++ ){
//if( fabs( 1.0f - fabs( scale[i] ) ) > fabs( 1.0f - fabs( bestscale ) ) ){
if( fabs( scale[i] ) > fabs( bestscale ) && scale[i] != 1.0f ){ //harder to scale down with this, but glitchier with upper one
bestscale = scale[i];
}
//globalOutputStream() << "bestscale: " << bestscale <<"\n";
}
for( std::size_t i = 0; i < 3; i++ ){
if( start[i] != 0.0f ){ // !!!!check grid == 0 case
scale[i] = ( scale[i] < 0.0f ) ? -fabs( bestscale ) : fabs( bestscale );
}
}
}
//globalOutputStream() << "scale: " << scale <<"\n";
m_scalable.scale( scale );
}
};
@@ -940,6 +1006,8 @@ RotateManipulator( Rotatable& rotatable, std::size_t segments, float radius ) :
draw_circle( segments, radius * 1.15f, m_circle_screen.m_vertices.data(), RemapXYZ() );
draw_circle( segments, radius, m_circle_sphere.m_vertices.data(), RemapXYZ() );
m_selectable_sphere.setSelected( true );
}
@@ -3216,7 +3284,7 @@ void scaleSelected( const Vector3& scaling ){
freezeTransforms();
}
void MoveSelected( const View& view, const float device_point[2] ){
void MoveSelected( const View& view, const float device_point[2], bool snap ){
if ( m_manipulator->isSelected() ) {
if ( !m_undo_begun ) {
m_undo_begun = true;
@@ -3225,7 +3293,7 @@ void MoveSelected( const View& view, const float device_point[2] ){
Matrix4 device2manip;
ConstructDevice2Manip( device2manip, m_pivot2world_start, view.GetModelview(), view.GetProjection(), view.GetViewport() );
m_manipulator->GetManipulatable()->Transform( m_manip2pivot_start, device2manip, device_point[0], device_point[1] );
m_manipulator->GetManipulatable()->Transform( m_manip2pivot_start, device2manip, device_point[0], device_point[1], snap );
}
}
@@ -3617,11 +3685,6 @@ void RadiantSelectionSystem::ConstructPivot() const {
}
void RadiantSelectionSystem::setCustomPivotOrigin( Vector3& point ) const {
/*if ( !m_pivotChanged || m_pivot_moving ) {
return;
}*/
//m_pivotChanged = false;
if ( !nothingSelected() && ( m_manipulator_mode == eTranslate || m_manipulator_mode == eRotate || m_manipulator_mode == eScale ) ) {
AABB bounds;
if ( Mode() == eComponent ) {
@@ -3632,11 +3695,8 @@ void RadiantSelectionSystem::setCustomPivotOrigin( Vector3& point ) const {
Scene_BoundsSelected( GlobalSceneGraph(), bounds );
}
//globalOutputStream() << point << "\n";
const float gridsize = GetSnapGridSize();
//const float bbox_epsilon = gridsize / 4.0;
for( std::size_t i = 0; i < 3; i++ ){
if( point[i] < 900000 ){
if( point[i] < 900000.0f ){
float bestsnapDist = fabs( bounds.origin[i] - point[i] );
float bestsnapTo = bounds.origin[i];
float othersnapDist = fabs( bounds.origin[i] + bounds.extents[i] - point[i] );
@@ -3649,20 +3709,13 @@ void RadiantSelectionSystem::setCustomPivotOrigin( Vector3& point ) const {
bestsnapDist = othersnapDist;
bestsnapTo = bounds.origin[i] - bounds.extents[i];
}
othersnapDist = fabs( float_snapped( point[i], gridsize ) - point[i] );
othersnapDist = fabs( float_snapped( point[i], GetSnapGridSize() ) - point[i] );
if( othersnapDist < bestsnapDist ){
bestsnapDist = othersnapDist;
bestsnapTo = float_snapped( point[i], gridsize );
bestsnapTo = float_snapped( point[i], GetSnapGridSize() );
}
point[i] = bestsnapTo;
/* if( float_equal_epsilon( point[i], bestsnapTo, bbox_epsilon ) ){
point[i] = bestsnapTo;
}
else{
point[i] = float_snapped( point[i], gridsize );
}
*/
m_pivot2world[i + 12] = point[i]; //m_pivot2world.tx() .ty() .tz()
}
}
@@ -3692,8 +3745,9 @@ void RadiantSelectionSystem::setCustomPivotOrigin( Vector3& point ) const {
default:
break;
}
m_pivotIsCustom = true;
}
m_pivotIsCustom = true;
}
void RadiantSelectionSystem::getSelectionAABB( AABB& bounds ) const {
@@ -3712,7 +3766,7 @@ void GetSelectionAABB( AABB& bounds ){
getSelectionSystem().getSelectionAABB( bounds );
}
const Matrix4& ssGetPivot2World(){
const Matrix4& SelectionSystem_GetPivot2World(){
return getSelectionSystem().GetPivot2World();
}
@@ -3979,13 +4033,17 @@ class Manipulator_
public:
DeviceVector m_epsilon;
const View* m_view;
ModifierFlags m_state;
Manipulator_() : m_state( c_modifierNone ){
}
bool mouseDown( DeviceVector position ){
return getSelectionSystem().SelectManipulator( *m_view, &position[0], &m_epsilon[0] );
}
void mouseMoved( DeviceVector position ){
getSelectionSystem().MoveSelected( *m_view, &position[0] );
getSelectionSystem().MoveSelected( *m_view, &position[0], ( m_state & c_modifierShift ) == c_modifierShift );
}
typedef MemberCaller1<Manipulator_, DeviceVector, &Manipulator_::mouseMoved> MouseMovedCaller;
@@ -3995,6 +4053,21 @@ void mouseUp( DeviceVector position ){
g_mouseUpCallback.clear();
}
typedef MemberCaller1<Manipulator_, DeviceVector, &Manipulator_::mouseUp> MouseUpCaller;
void setState( ModifierFlags state ){
m_state = state;
}
ModifierFlags getState() const {
return m_state;
}
void modifierEnable( ModifierFlags type ){
setState( bitfield_enable( getState(), type ) );
}
void modifierDisable( ModifierFlags type ){
setState( bitfield_disable( getState(), type ) );
}
};
void Scene_copyClosestTexture( SelectionTest& test );
@@ -4099,9 +4172,11 @@ void onMouseUp( const WindowVector& position, ButtonIdentifier button, ModifierF
}
void onModifierDown( ModifierFlags type ){
m_selector.modifierEnable( type );
m_manipulator.modifierEnable( type );
}
void onModifierUp( ModifierFlags type ){
m_selector.modifierDisable( type );
m_manipulator.modifierDisable( type );
}
};