fix and improve the game selection and game configuration dialogs - added dir dialog, using GtkComboBox (added support for GtkComboBox too)
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@248 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
@@ -966,11 +966,15 @@ void CGameDialog::SavePrefs()
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CString strGlobalPref = g_PrefsDlg.m_global_rc_path->str;
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strGlobalPref += "global.pref";
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if (!mGlobalPrefs.WriteXMLFile(strGlobalPref.GetBuffer()))
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if ( !mGlobalPrefs.WriteXMLFile( strGlobalPref.GetBuffer() ) ) {
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Sys_FPrintf(SYS_ERR, "Error occured while saving global prefs file '%s'\n", strGlobalPref.GetBuffer());
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}
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}
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void CGameDialog::DoGameInstall() {
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// make sure console logging is on whenever we enter the installation loop
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g_PrefsDlg.mGamesDialog.m_bLogConsole = true;
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Sys_LogFile();
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mGameInstall.Run();
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}
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@@ -980,7 +984,10 @@ void CGameDialog::DoGameDialog() {
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m_bDoGameInstall = false;
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DoModal();
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if ( DoModal() == IDCANCEL ) {
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Error( "game selection dialog canceled, cannot continue" );
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return;
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}
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if ( m_bDoGameInstall ) {
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DoGameInstall();
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@@ -1018,20 +1025,13 @@ GtkWidget* CGameDialog::GetGlobalFrame()
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gtk_widget_show( text );
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gtk_box_pack_start( GTK_BOX( vbox ), text, FALSE, FALSE, 0 );
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combo = gtk_combo_new();
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combo = gtk_combo_box_new_text();
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gtk_widget_show( combo );
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gtk_box_pack_start( GTK_BOX( vbox ), combo, FALSE, FALSE, 0 );
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AddDialogData( combo, &m_nComboSelect, DLG_COMBO_BOX_INT );
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mGameCombo = GTK_COMBO_BOX( combo );
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// fill in with the game descriptions
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GList *combo_list = (GList*)NULL;
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list<CGameDescription *>::iterator iGame;
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for( iGame = mGames.begin(); iGame != mGames.end(); iGame++ ) {
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combo_list = g_list_append( combo_list, (void *)(*iGame)->mGameName.GetBuffer() );
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}
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gtk_combo_set_popdown_strings( GTK_COMBO( combo ), combo_list );
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g_list_free( combo_list );
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AddDialogData( combo, &m_nComboSelect, DLG_COMBO_INT );
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UpdateGameCombo();
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check = gtk_check_button_new_with_label( "Auto load selected game on startup" );
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gtk_widget_show(check);
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@@ -1125,10 +1125,38 @@ void CGameDialog::BuildDialog() {
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gtk_widget_show( button );
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gtk_box_pack_start( GTK_BOX( vbox1 ), button, FALSE, FALSE, 0 );
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AddModalButton( button, IDOK );
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button = gtk_button_new_with_label( "Cancel" );
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gtk_widget_show( button );
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gtk_box_pack_start( GTK_BOX( vbox1 ), button, FALSE, FALSE, 0 );
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AddModalButton( button, IDCANCEL );
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gtk_widget_set_usize( button, 60, -2 );
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}
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void CGameDialog::UpdateGameCombo() {
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// fill in with the game descriptions
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list<CGameDescription *>::iterator iGame;
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if ( mGameCombo == NULL ) {
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Sys_Printf( "mGameCombo == NULL\n" );
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return;
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}
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// clear whatever is in - wtf no way to know how many text entries?
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// use set/get active to track
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gtk_combo_box_set_active( mGameCombo, 0 );
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while ( gtk_combo_box_get_active( mGameCombo ) == 0 ) {
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gtk_combo_box_remove_text( mGameCombo, 0 );
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gtk_combo_box_set_active( mGameCombo, 0 );
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}
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for ( iGame = mGames.begin(); iGame != mGames.end(); iGame++ ) {
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gtk_combo_box_append_text( mGameCombo, (*iGame)->mGameName.GetBuffer() );
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}
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gtk_combo_box_set_active( mGameCombo, 0 );
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}
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void CGameDialog::ScanForGames()
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{
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CString strPath;
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@@ -1190,20 +1218,21 @@ void CGameDialog::ScanForGames()
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Sys_FPrintf(SYS_ERR, "XML parser failed on '%s'\n", strPath.GetBuffer());
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}
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g_free(dirlist);
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g_free( dirlist );
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}
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g_dir_close (dir);
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g_dir_close( dir );
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}
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// entries in the combo need to be updated
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UpdateGameCombo();
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}
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CGameDescription* CGameDialog::GameDescriptionForComboItem()
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{
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list<CGameDescription *>::iterator iGame;
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int i=0;
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for(iGame=mGames.begin(); iGame!=mGames.end(); iGame++,i++)
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{
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if (i == m_nComboSelect)
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{
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for( iGame = mGames.begin(); iGame != mGames.end(); iGame++,i++ ) {
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if ( i == m_nComboSelect ) {
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return (*iGame);
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}
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}
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@@ -3138,8 +3167,32 @@ CGameInstall::CGameInstall() {
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memset( m_availGames, 0, sizeof( m_availGames ) );
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}
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static void CGameInstall::OnBtnBrowseEngine( GtkWidget *widget, gpointer data ) {
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Sys_Printf( "OnBtnBrowseEngine\n" );
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CGameInstall* i = static_cast<CGameInstall*>( data );
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char *dir = dir_dialog( widget, "Select game directory", NULL );
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i->UpdateData( TRUE );
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if ( dir != NULL ) {
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i->m_strEngine = dir;
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i->UpdateData( FALSE );
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free( dir );
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}
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}
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static void CGameInstall::OnGameSelectChanged( GtkWidget *widget, gpointer data ) {
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Sys_Printf( "OnGameSelectChanged\n" );
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CGameInstall* i = static_cast<CGameInstall*>( data );
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i->UpdateData( TRUE );
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i->m_strName = gtk_combo_box_get_active_text( GTK_COMBO_BOX( widget ) );
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i->UpdateData( FALSE );
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}
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void CGameInstall::BuildDialog() {
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GtkWidget *dlg, *vbox1, *button, *text, *combo, *entry;
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GtkWidget *dlg, *vbox1, *button, *text, *combo, *entry, *hbox;
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dlg = m_pWidget;
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gtk_window_set_title( GTK_WINDOW( dlg ), "Configure games" );
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@@ -3152,41 +3205,41 @@ void CGameInstall::BuildDialog() {
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gtk_widget_show( text );
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gtk_box_pack_start( GTK_BOX( vbox1 ), text, FALSE, FALSE, 0 );
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combo = gtk_combo_new();
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combo = gtk_combo_box_new_text();
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gtk_widget_show( combo );
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gtk_box_pack_start( GTK_BOX( vbox1 ), combo, FALSE, FALSE, 0 );
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GList *combo_list = NULL;
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// GList *combo_list = NULL;
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int iGame = 0;
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while ( m_availGames[ iGame ] != GAME_NONE ) {
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switch ( m_availGames[ iGame ] ) {
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case GAME_Q2:
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combo_list = g_list_append( combo_list, "Quake II" );
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gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), "Quake II" );
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break;
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case GAME_Q3:
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combo_list = g_list_append( combo_list, "Quake III Arena (including mods)" );
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gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), "Quake III Arena and mods" );
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break;
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case GAME_URT:
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combo_list = g_list_append( combo_list, "Urban Terror (standalone)" );
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gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), "Urban Terror (standalone)" );
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break;
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case GAME_UFOAI:
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combo_list = g_list_append( combo_list, "UFO: Alien Invasion" );
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gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), "UFO: Alien Invasion" );
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break;
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case GAME_Q2W:
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combo_list = g_list_append( combo_list, "Quake2World" );
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gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), "Quake2World" );
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break;
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case GAME_WARSOW:
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combo_list = g_list_append( combo_list, "Warsow" );
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gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), "Warsow" );
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break;
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case GAME_NEXUIZ:
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combo_list = g_list_append( combo_list, "Nexuiz" );
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gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), "Nexuiz" );
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break;
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}
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iGame++;
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}
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gtk_combo_set_popdown_strings( GTK_COMBO( combo ), combo_list );
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g_list_free( combo_list );
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AddDialogData( combo, &m_nComboSelect, DLG_COMBO_INT );
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AddDialogData( combo, &m_nComboSelect, DLG_COMBO_BOX_INT );
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gtk_signal_connect( GTK_OBJECT( combo ), "changed", G_CALLBACK( OnGameSelectChanged ), this );
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gtk_combo_box_set_active( GTK_COMBO_BOX( combo ), 0 ); // NOTE: will trigger signal
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text = gtk_label_new( "Name:" );
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gtk_widget_show( text );
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@@ -3200,12 +3253,21 @@ void CGameInstall::BuildDialog() {
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text = gtk_label_new( "Engine directory:" );
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gtk_widget_show( text );
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gtk_box_pack_start( GTK_BOX( vbox1 ), text, FALSE, FALSE, 0 );
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hbox = gtk_hbox_new( FALSE, 0 );
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gtk_widget_show( hbox );
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gtk_box_pack_start( GTK_BOX( vbox1 ), hbox, FALSE, FALSE, 0 );
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entry = gtk_entry_new();
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gtk_widget_show( entry );
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gtk_box_pack_start( GTK_BOX( vbox1 ), entry, FALSE, FALSE, 0 );
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gtk_box_pack_start( GTK_BOX( hbox ), entry, FALSE, FALSE, 0 );
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AddDialogData( entry, &m_strEngine, DLG_ENTRY_TEXT );
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button = gtk_button_new_with_label ("...");
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gtk_widget_show( button );
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gtk_signal_connect( GTK_OBJECT( button ), "clicked", GTK_SIGNAL_FUNC( OnBtnBrowseEngine ), this );
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gtk_box_pack_start( GTK_BOX( hbox ), button, FALSE, FALSE, 0 );
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// this gets done in the project stuff atm
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#if 0
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text = gtk_label_new( "Mod subdirectory:" );
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@@ -3223,12 +3285,20 @@ void CGameInstall::BuildDialog() {
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gtk_box_pack_start( GTK_BOX( vbox1 ), button, FALSE, FALSE, 0 );
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AddModalButton( button, IDOK );
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button = gtk_button_new_with_label( "Cancel" );
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gtk_widget_show( button );
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gtk_box_pack_start( GTK_BOX( vbox1 ), button, FALSE, FALSE, 0 );
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AddModalButton( button, IDCANCEL );
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gtk_widget_set_usize( button, 60, -2 );
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}
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void CGameInstall::Run() {
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ScanGames();
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DoModal();
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if ( DoModal() == IDCANCEL ) {
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Sys_Printf( "game dialog cancelled\n" );
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return;
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}
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Sys_Printf( "combo: %d name: %s engine: %s mod: %s\n", m_nComboSelect, m_strName.GetBuffer(), m_strEngine.GetBuffer(), m_strMod.GetBuffer() );
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// write out the game file
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@@ -3247,77 +3317,84 @@ void CGameInstall::Run() {
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fprintf( fg, " enginepath=\"%s\"\n", m_strEngine.GetBuffer() );
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switch ( m_availGames[ m_nComboSelect ] ) {
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case GAME_Q2: {
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fprintf( fg, " gametools=\"%sgames/quake2\"\n", g_strAppPath.GetBuffer() );
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fprintf( fg, " gametools=\"%sinstalls/Quake2Pack/game\"\n", g_strAppPath.GetBuffer() );
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fprintf( fg, " prefix=\".quake2\"\n" );
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Str source = g_strAppPath.GetBuffer();
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source += "installs/";
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source += Q2_PACK;
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source += "/install/";
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Str dest = m_strEngine.GetBuffer();
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CopyTree( source.GetBuffer(), dest.GetBuffer() );
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fprintf( fg, " basegame=\"baseq2\"\n" );
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break;
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}
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case GAME_Q3: {
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fprintf( fg, " gametools=\"%sgames/quake3\"\n", g_strAppPath.GetBuffer() );
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fprintf( fg, " gametools=\"%sinstalls/Q3Pack/game\"\n", g_strAppPath.GetBuffer() );
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fprintf( fg, " prefix=\".q3a\"\n" );
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Str source = g_strAppPath.GetBuffer();
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source += "installs/";
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source += Q3_PACK;
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source += "/install/";
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Str dest = m_strEngine.GetBuffer();
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CopyTree( source.GetBuffer(), dest.GetBuffer() );
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fprintf( fg, " basegame=\"baseq3\"\n" );
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break;
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}
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case GAME_URT: {
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fprintf( fg, " gametools=\"%sgames/q3ut4\"\n", g_strAppPath.GetBuffer() );
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fprintf( fg, " gametools=\"%sinstalls/UrTPack/game\"\n", g_strAppPath.GetBuffer() );
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fprintf( fg, " prefix=\".q3a\"\n" );
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Str source = g_strAppPath.GetBuffer();
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source += "installs/";
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source += URT_PACK;
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source += "/install/";
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Str dest = m_strEngine.GetBuffer();
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CopyTree( source.GetBuffer(), dest.GetBuffer() );
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fprintf( fg, " basegame=\"q3ut4\"\n" );
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break;
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}
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case GAME_UFOAI: {
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fprintf( fg, " gametools=\"%sgames/ufoai\"\n", g_strAppPath.GetBuffer() );
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fprintf( fg, " gametools=\"%sinstalls/UFOAIPack/game\"\n", g_strAppPath.GetBuffer() );
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fprintf( fg, " prefix=\".ufoai\"\n" );
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Str source = g_strAppPath.GetBuffer();
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source += "installs/";
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source += UFOAI_PACK;
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source += "/install/";
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Str dest = m_strEngine.GetBuffer();
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CopyTree( source.GetBuffer(), dest.GetBuffer() );
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fprintf( fg, " basegame=\"base\"\n" );
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break;
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}
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case GAME_Q2W: {
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fprintf( fg, " gametools=\"%sgames/q2w\"\n", g_strAppPath.GetBuffer() );
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fprintf( fg, " gametools=\"%sinstalls/Q2WPack/game\"\n", g_strAppPath.GetBuffer() );
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fprintf( fg, " prefix=\".quake2world\"\n" );
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Str source = g_strAppPath.GetBuffer();
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source += "installs/";
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source += Q2W_PACK;
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source += "/install/";
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Str dest = m_strEngine.GetBuffer();
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CopyTree( source.GetBuffer(), dest.GetBuffer() );
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fprintf( fg, " basegame=\"default\"\n" );
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break;
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}
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case GAME_WARSOW: {
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fprintf( fg, " gametools=\"%sgames/warsow\"\n", g_strAppPath.GetBuffer() );
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fprintf( fg, " gametools=\"%installs/WarsowPack/game\"\n", g_strAppPath.GetBuffer() );
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fprintf( fg, " prefix=\".warsow\"\n" );
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Str source = g_strAppPath.GetBuffer();
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source += "installs/";
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source += WARSOW_PACK;
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source += "/install/";
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Str dest = m_strEngine.GetBuffer();
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CopyTree( source.GetBuffer(), dest.GetBuffer() );
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fprintf( fg, " basegame=\"basewsw\"\n" );
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break;
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}
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case GAME_NEXUIZ: {
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fprintf( fg, " gametools=\"%sgames/nexuiz\"\n", g_strAppPath.GetBuffer() );
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fprintf( fg, " gametools=\"%sinstalls/NexuizPack/game\"\n", g_strAppPath.GetBuffer() );
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fprintf( fg, " prefix=\".nexuiz\"\n" );
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Str source = g_strAppPath.GetBuffer();
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source += "installs/";
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source += NEXUIZ_PACK;
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source += "/install/";
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Str dest = m_strEngine.GetBuffer();
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CopyTree( source.GetBuffer(), dest.GetBuffer() );
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fprintf( fg, " basegame=\"data\"\n" );
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