Radiant:
misc... * selection system: fixes of: selecting point behind point (not perfectly precise distance) selecting occluded objects and faces via direct and indirect hits * select models from back in 2d
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@@ -156,7 +156,7 @@ void render( Renderer& renderer, const Matrix4& localToWorld ) const {
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}
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void testSelect( Selector& selector, SelectionTest& test, const Matrix4& localToWorld ){
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test.BeginMesh( localToWorld );
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test.BeginMesh( localToWorld, true );
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SelectionIntersection best;
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testSelect( test, best );
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