* improve ase export compatibility

write normals after faces
write vertex normals right after their face normal
This commit is contained in:
Garux
2021-05-08 14:15:17 +03:00
parent 9cf755dfab
commit 427ef0874b
2 changed files with 18 additions and 22 deletions

View File

@@ -366,7 +366,7 @@ ___q3map2
?support non vertex anim frames
test failed model loading
?is PicoFixSurfaceNormals needed?
shaderlab_terrain.ase great error spam
shaderlab_terrain.ase great error spam, table2.ase
split to smaller meshes
aiProcess_SplitLargeMeshes is inefficient
handle nodes transformations; or aiProcess_PreTransformVertices -> applies them (but also removes animations)