* improve ase export compatibility
write normals after faces write vertex normals right after their face normal
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@@ -366,7 +366,7 @@ ___q3map2
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?support non vertex anim frames
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test failed model loading
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?is PicoFixSurfaceNormals needed?
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shaderlab_terrain.ase great error spam
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shaderlab_terrain.ase great error spam, table2.ase
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split to smaller meshes
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aiProcess_SplitLargeMeshes is inefficient
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handle nodes transformations; or aiProcess_PreTransformVertices -> applies them (but also removes animations)
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