* fix precision of brush vertex editing and wrap merge
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@@ -466,7 +466,7 @@ void Brush::vertexModeBuildHull( bool allTransformed /*= false*/ ){
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static_cast<double>( i.m_vertexTransformed.y() ),
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static_cast<double>( i.m_vertexTransformed.z() ) ) );
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}
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auto hull = quickhull.getConvexHull( pointCloud, false, true, 0.0001 );
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auto hull = quickhull.getConvexHull( pointCloud, false, true );
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const auto& indexBuffer = hull.getIndexBuffer();
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const size_t triangleCount = indexBuffer.size() / 3;
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VertexModePlanes vertexModePlanes;
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