* fix precision of brush vertex editing and wrap merge

This commit is contained in:
Garux
2019-04-01 23:50:35 +03:00
parent 213b680a3c
commit 429eae54de
2 changed files with 2 additions and 2 deletions

View File

@@ -466,7 +466,7 @@ void Brush::vertexModeBuildHull( bool allTransformed /*= false*/ ){
static_cast<double>( i.m_vertexTransformed.y() ),
static_cast<double>( i.m_vertexTransformed.z() ) ) );
}
auto hull = quickhull.getConvexHull( pointCloud, false, true, 0.0001 );
auto hull = quickhull.getConvexHull( pointCloud, false, true );
const auto& indexBuffer = hull.getIndexBuffer();
const size_t triangleCount = indexBuffer.size() / 3;
VertexModePlanes vertexModePlanes;