* fix precision of brush vertex editing and wrap merge
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@@ -1115,7 +1115,7 @@ void CSG_build_hull( const MergeVertices& mergeVertices, MergePlanes& mergePlane
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static_cast<double>( mergeVertices[i].y() ),
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static_cast<double>( mergeVertices[i].z() ) ) );
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}
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auto hull = quickhull.getConvexHull( pointCloud, false, true, 0.0001 );
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auto hull = quickhull.getConvexHull( pointCloud, false, true );
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const auto& indexBuffer = hull.getIndexBuffer();
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const size_t triangleCount = indexBuffer.size() / 3;
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for( size_t i = 0; i < triangleCount; ++i ) {
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