* bobToolz::Vis Viewer repair (shows current vis cluster brush drawsurfaces in green and rest visible ones in other colours for Q3 and Wolf/QL .bsp):
don't crash on bsp w/o vis don't crash with origin in the void (includes inside of structural brush)(do reset) grab point to analyse from camera position with nothing selected; grab from any objects selection too fix rendering issues read surfaces written by q3map2 correctly + faster rendering code print number of loaded drawsurfaces to console for evaluation of optimization done fix a couple of of leaks and crashes after new/delete
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@@ -149,6 +149,9 @@ struct _QERFuncTable_1
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void ( *XYWindowMouseDown_disconnect )( MouseEventHandlerId id );
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VIEWTYPE ( *XYWindow_getViewType )();
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Vector3 ( *XYWindow_windowToWorld )( const WindowVector& position );
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Vector3 ( *Camera_getOrigin )();
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const char* ( *TextureBrowser_getSelectedShader )( );
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// GTK+ functions
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