Radiant:
misc... * new very fast entity names rendering system * render entity names in cam within < 512u dist or if selected
This commit is contained in:
@@ -348,7 +348,7 @@ const AABB& localAABB() const {
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return m_curveBounds;
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}
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void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected ) const {
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void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected, const AABB& childBounds ) const {
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if ( isModel() && selected ) {
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m_renderOrigin.render( renderer, volume, localToWorld );
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}
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@@ -362,10 +362,6 @@ void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& l
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if ( !m_curveCatmullRom.m_renderCurve.m_vertices.empty() ) {
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renderer.addRenderable( m_curveCatmullRom.m_renderCurve, localToWorld );
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}
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}
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void renderWireframe( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected, const AABB& childBounds ) const {
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renderSolid( renderer, volume, localToWorld, selected );
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if ( g_showNames ) {
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// draw models as usual
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@@ -379,10 +375,14 @@ void renderWireframe( Renderer& renderer, const VolumeTest& volume, const Matrix
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m_name_origin = childBounds.origin;
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}
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renderer.addRenderable( m_renderName, localToWorld );
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m_renderName.render( renderer, volume, localToWorld, selected );
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}
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}
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void renderWireframe( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected, const AABB& childBounds ) const {
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renderSolid( renderer, volume, localToWorld, selected, childBounds );
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}
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void testSelect( Selector& selector, SelectionTest& test, SelectionIntersection& best ){
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PointVertexArray_testSelect( &m_curveNURBS.m_renderCurve.m_vertices[0], m_curveNURBS.m_renderCurve.m_vertices.size(), test, best );
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PointVertexArray_testSelect( &m_curveCatmullRom.m_renderCurve.m_vertices[0], m_curveCatmullRom.m_renderCurve.m_vertices.size(), test, best );
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@@ -499,7 +499,7 @@ Doom3GroupInstance( const scene::Path& path, scene::Instance* parent, Doom3Group
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m_contained.instanceDetach( Instance::path() );
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}
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void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
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m_contained.renderSolid( renderer, volume, Instance::localToWorld(), getSelectable().isSelected() );
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m_contained.renderSolid( renderer, volume, Instance::localToWorld(), getSelectable().isSelected(), Instance::childBounds() );
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m_curveNURBS.renderComponentsSelected( renderer, volume, localToWorld() );
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m_curveCatmullRom.renderComponentsSelected( renderer, volume, localToWorld() );
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@@ -253,12 +253,12 @@ void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& l
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renderer.PopState();
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}
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renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly );
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if ( g_showNames ) {
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m_renderName.render( renderer, volume, localToWorld, selected );
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}
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}
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void renderWireframe( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected ) const {
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renderSolid( renderer, volume, localToWorld, selected );
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if ( g_showNames ) {
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renderer.addRenderable( m_renderName, localToWorld );
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}
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}
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void translate( const Vector3& translation ){
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@@ -44,6 +44,8 @@
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#include "generic.h"
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#include "doom3group.h"
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#include "namedentity.h"
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EGameType g_gameType;
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@@ -391,6 +393,7 @@ void Entity_Construct( EGameType gameType ){
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Doom3Group_construct();
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RenderablePivot::StaticShader::instance() = GlobalShaderCache().capture( "$PIVOT" );
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RenderableNamedEntity::StaticShader::instance() = GlobalShaderCache().capture( "$TEXT" );
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GlobalShaderCache().attachRenderable( StaticRenderableConnectionLines::instance() );
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}
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@@ -399,6 +402,7 @@ void Entity_Destroy(){
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GlobalShaderCache().detachRenderable( StaticRenderableConnectionLines::instance() );
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GlobalShaderCache().release( "$PIVOT" );
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GlobalShaderCache().release( "$TEXT" );
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Doom3Group_destroy();
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MiscModel_destroy();
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@@ -215,17 +215,20 @@ void renderArrow( Renderer& renderer, const VolumeTest& volume, const Matrix4& l
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renderer.addRenderable( m_arrow, localToWorld );
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}
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}
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void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
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void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected ) const {
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renderer.SetState( m_entity.getEntityClass().m_state_fill, Renderer::eFullMaterials );
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renderer.addRenderable( m_aabb_solid, localToWorld );
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renderArrow( renderer, volume, localToWorld );
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if ( g_showNames ) {
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m_renderName.render( renderer, volume, localToWorld, selected );
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}
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}
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void renderWireframe( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
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void renderWireframe( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected ) const {
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renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly );
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renderer.addRenderable( m_aabb_wire, localToWorld );
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renderArrow( renderer, volume, localToWorld );
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if ( g_showNames ) {
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renderer.addRenderable( m_renderName, localToWorld );
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m_renderName.render( renderer, volume, localToWorld, selected );
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}
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}
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@@ -322,10 +325,10 @@ GenericEntityInstance( const scene::Path& path, scene::Instance* parent, Generic
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}
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void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
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m_contained.renderSolid( renderer, volume, Instance::localToWorld() );
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m_contained.renderSolid( renderer, volume, Instance::localToWorld(), getSelectable().isSelected() );
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}
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void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
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m_contained.renderWireframe( renderer, volume, Instance::localToWorld() );
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m_contained.renderWireframe( renderer, volume, Instance::localToWorld(), getSelectable().isSelected() );
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}
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void testSelect( Selector& selector, SelectionTest& test ){
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@@ -148,13 +148,8 @@ void detach( scene::Traversable::Observer* observer ){
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m_traverse.detach( observer );
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}
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void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
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void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected, const AABB& childBounds ) const {
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renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly );
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}
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void renderWireframe( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, const AABB& childBounds ) const {
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renderSolid( renderer, volume, localToWorld );
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if ( g_showNames ) {
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// don't draw the name for worldspawn
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if ( !strcmp( m_entity.getEntityClass().name(), "worldspawn" ) ) {
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@@ -164,10 +159,14 @@ void renderWireframe( Renderer& renderer, const VolumeTest& volume, const Matrix
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// place name in the middle of the "children cloud"
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m_name_origin = childBounds.origin;
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renderer.addRenderable( m_renderName, localToWorld );
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m_renderName.render( renderer, volume, localToWorld, selected );
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}
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}
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void renderWireframe( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected, const AABB& childBounds ) const {
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renderSolid( renderer, volume, localToWorld, selected, childBounds );
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}
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void updateTransform(){
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m_transform.localToParent() = g_matrix4_identity;
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matrix4_translate_by_vec3( m_transform.localToParent(), m_origin );
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@@ -299,10 +298,10 @@ GroupInstance( const scene::Path& path, scene::Instance* parent, Group& group )
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m_contained.instanceDetach( Instance::path() );
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}
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void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
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m_contained.renderSolid( renderer, volume, Instance::localToWorld() );
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m_contained.renderSolid( renderer, volume, Instance::localToWorld(), getSelectable().isSelected(), Instance::childBounds() );
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}
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void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
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m_contained.renderWireframe( renderer, volume, Instance::localToWorld(), Instance::childBounds() );
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m_contained.renderWireframe( renderer, volume, Instance::localToWorld(), getSelectable().isSelected(), Instance::childBounds() );
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}
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STRING_CONSTANT( Name, "GroupInstance" );
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@@ -1408,12 +1408,13 @@ void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& l
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renderer.addRenderable( m_render_center, localToWorld );
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}
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}
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if ( g_showNames && !string_equal( m_named.name(), "light" ) ) {
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m_renderName.render( renderer, volume, localToWorld, selected );
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}
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}
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void renderWireframe( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected ) const {
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renderSolid( renderer, volume, localToWorld, selected );
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if ( g_showNames && !string_equal( m_named.name(), "light" ) ) {
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renderer.addRenderable( m_renderName, localToWorld );
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}
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}
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void testSelect( Selector& selector, SelectionTest& test, const Matrix4& localToWorld ){
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@@ -194,14 +194,13 @@ void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& l
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if ( selected ) {
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m_renderOrigin.render( renderer, volume, localToWorld );
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}
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renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly );
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if ( g_showNames && !string_equal( m_named.name(), "misc_model" ) ) {
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m_renderName.render( renderer, volume, localToWorld, selected );
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}
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}
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void renderWireframe( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected ) const {
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renderSolid( renderer, volume, localToWorld, selected );
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if ( g_showNames && !string_equal( m_named.name(), "misc_model" ) ) {
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renderer.addRenderable( m_renderName, localToWorld );
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}
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}
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void translate( const Vector3& translation ){
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@@ -66,6 +66,9 @@ const char* name() const {
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const char* classname() const {
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return m_entity.getEntityClass().name();
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}
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const Colour3& color() const {
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return m_entity.getEntityClass().color;
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}
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void attach( const NameCallback& callback ){
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m_changed.insert( callback );
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}
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@@ -86,6 +89,182 @@ void identifierChanged( const char* value ){
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typedef MemberCaller1<NamedEntity, const char*, &NamedEntity::identifierChanged> IdentifierChangedCaller;
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};
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#include "renderable.h"
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#include "pivot.h"
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#include "math/frustum.h"
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class RenderableNamedEntity : public OpenGLRenderable {
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NamedEntity& m_named;
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const Vector3& m_position;
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mutable GLuint m_tex_normal;
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mutable GLuint m_tex_selected;
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mutable GLuint* m_tex;
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int m_width;
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int m_height;
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unsigned int m_colour[3];
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mutable float m_screenPos[2];
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public:
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typedef Static<Shader*, RenderableNamedEntity> StaticShader;
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static Shader* getShader() {
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return StaticShader::instance();
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}
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RenderableNamedEntity( NamedEntity& named, const Vector3& position )
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: m_named( named ), m_position( position ), m_tex_normal( 0 ), m_tex_selected( 0 ) {
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construct_textures( g_showTargetNames ? m_named.name() : m_named.classname() );
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m_named.attach( IdentifierChangedCaller( *this ) );
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}
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private:
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void setSelected( bool selected ) const {
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m_tex = selected ? &m_tex_selected : &m_tex_normal;
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}
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void setSelectedColour( bool selected ){
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if( selected ){
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m_colour[0] = 255;
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m_colour[1] = 255;
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m_colour[2] = 0;
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}
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else{
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m_colour[0] = static_cast<unsigned int>( m_named.color()[0] * 255.f );
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m_colour[1] = static_cast<unsigned int>( m_named.color()[1] * 255.f );
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m_colour[2] = static_cast<unsigned int>( m_named.color()[2] * 255.f );
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}
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}
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void construct_texture( const char* name ){
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glGenTextures( 1, m_tex );
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if( *m_tex > 0 ) {
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GlobalOpenGL().m_font->renderString( name, *m_tex, m_colour, m_width, m_height );
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}
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}
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void construct_textures( const char* name ){
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setSelected( false );
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setSelectedColour( false );
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construct_texture( name );
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setSelected( true );
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setSelectedColour( true );
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construct_texture( name );
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}
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void delete_textures(){
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glDeleteTextures( 1, &m_tex_normal );
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glDeleteTextures( 1, &m_tex_selected );
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m_tex_normal = 0;
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m_tex_selected = 0;
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}
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public:
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void render( RenderStateFlags state ) const {
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if( *m_tex > 0 ){
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glBindTexture( GL_TEXTURE_2D, *m_tex );
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//Here we draw the texturemaped quads.
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//The bitmap that we got from FreeType was not
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//oriented quite like we would like it to be,
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//so we need to link the texture to the quad
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//so that the result will be properly aligned.
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glBegin( GL_QUADS );
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glTexCoord2i( 0, 1 );
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glVertex2f( m_screenPos[0], m_screenPos[1] );
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glTexCoord2i( 0, 0 );
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glVertex2f( m_screenPos[0], m_screenPos[1] + m_height + .01f );
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glTexCoord2i( 1, 0 );
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glVertex2f( m_screenPos[0] + m_width + .01f, m_screenPos[1] + m_height + .01f );
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glTexCoord2i( 1, 1 );
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glVertex2f( m_screenPos[0] + m_width + .01f, m_screenPos[1] );
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glEnd();
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glBindTexture( GL_TEXTURE_2D, 0 );
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}
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}
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void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected ) const{
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if( !selected && volume.fill() ){
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// globalOutputStream() << localToWorld << " localToWorld\n";
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// globalOutputStream() << volume.GetModelview() << " modelview\n";
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// globalOutputStream() << volume.GetProjection() << " Projection\n";
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// globalOutputStream() << volume.GetViewport() << " Viewport\n";
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Matrix4 viewproj = matrix4_multiplied_by_matrix4( volume.GetProjection(), volume.GetModelview() );
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Vector3 viewer = vector4_to_vector3( viewer_from_viewproj( viewproj ) );
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Vector3 pos_in_world = matrix4_transformed_point( localToWorld, m_position );
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if( vector3_length_squared( pos_in_world - viewer ) > 512*512 ){
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return;
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}
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//globalOutputStream() << viewer[0] << " " << viewer[1] << " " << viewer[2] << " Viewer\n";
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//globalOutputStream() << pos_in_world[0] << " " << pos_in_world[1] << " " << pos_in_world[2] << " position\n";
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//globalOutputStream() << m_position[0] << " " << m_position[1] << " " << m_position[2] << " position\n";
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}
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setSelected( selected );
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Vector4 position;
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position[0] = m_position[0];
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position[1] = m_position[1];
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position[2] = m_position[2];
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position[3] = 1.f;
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#if 0
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// globalOutputStream() << position[0] << " " << position[1] << " " << position[2] << " " << position[3] << " position\n";
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matrix4_transform_vector4( localToWorld, position );
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// globalOutputStream() << position[0] << " " << position[1] << " " << position[2] << " " << position[3] << " localToWorld\n";
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matrix4_transform_vector4( volume.GetModelview(), position );
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// globalOutputStream() << position[0] << " " << position[1] << " " << position[2] << " " << position[3] << " Modelview\n";
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matrix4_transform_vector4( volume.GetProjection(), position );
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// globalOutputStream() << position[0] << " " << position[1] << " " << position[2] << " " << position[3] << " Projection\n";
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position[0] /= position[3];
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position[1] /= position[3];
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position[2] /= position[3];
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// globalOutputStream() << position[0] << " " << position[1] << " " << position[2] << " " << position[3] << " Projection division\n";
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matrix4_transform_vector4( volume.GetViewport(), position );
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// globalOutputStream() << position[0] << " " << position[1] << " " << position[2] << " " << position[3] << " Viewport\n";
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#else
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Matrix4 object2screen = volume.GetProjection();
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matrix4_multiply_by_matrix4( object2screen, volume.GetModelview() );
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matrix4_multiply_by_matrix4( object2screen, localToWorld );
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// globalOutputStream() << position[0] << " " << position[1] << " " << position[2] << " " << position[3] << " position\n";
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matrix4_transform_vector4( object2screen, position );
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// globalOutputStream() << position[0] << " " << position[1] << " " << position[2] << " " << position[3] << " Projection\n";
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position[0] /= position[3];
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position[1] /= position[3];
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position[2] /= position[3];
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// globalOutputStream() << position[0] << " " << position[1] << " " << position[2] << " " << position[3] << " Projection division\n";
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matrix4_transform_vector4( volume.GetViewport(), position );
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// globalOutputStream() << position[0] << " " << position[1] << " " << position[2] << " " << position[3] << " Viewport\n";
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#endif
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//globalOutputStream() << volume.GetViewport()[0] << " " << volume.GetViewport()[5] << " Viewport size\n";
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m_screenPos[0] = position[0];
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m_screenPos[1] = position[1];
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//globalOutputStream() << m_screenPos[0] << " " << m_screenPos[1] << "\n";
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renderer.PushState();
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// Pivot2World_viewplaneSpace( m_localToWorld, localToWorld, volume.GetModelview(), volume.GetProjection(), volume.GetViewport() );
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renderer.Highlight( Renderer::ePrimitive, false );
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renderer.Highlight( Renderer::eFace, false );
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renderer.SetState( getShader(), Renderer::eWireframeOnly );
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renderer.SetState( getShader(), Renderer::eFullMaterials );
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// m_localToWorld = volume.GetViewport();
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// matrix4_full_invert( m_localToWorld );
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renderer.addRenderable( *this, g_matrix4_identity );
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||||
renderer.PopState();
|
||||
}
|
||||
~RenderableNamedEntity(){
|
||||
m_named.detach( IdentifierChangedCaller( *this ) );
|
||||
delete_textures();
|
||||
}
|
||||
void identifierChanged( const char* value ){
|
||||
delete_textures();
|
||||
construct_textures( g_showTargetNames ? value : m_named.classname() );
|
||||
}
|
||||
typedef MemberCaller1<RenderableNamedEntity, const char*, &RenderableNamedEntity::identifierChanged> IdentifierChangedCaller;
|
||||
};
|
||||
|
||||
|
||||
|
||||
/*
|
||||
class RenderableNamedEntity : public OpenGLRenderable
|
||||
{
|
||||
const NamedEntity& m_named;
|
||||
@@ -99,7 +278,7 @@ void render( RenderStateFlags state ) const {
|
||||
GlobalOpenGL().drawString( g_showTargetNames ? m_named.name() : m_named.classname() );
|
||||
}
|
||||
};
|
||||
|
||||
*/
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user