Radiant:
misc... * new very fast entity names rendering system * render entity names in cam within < 512u dist or if selected
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@@ -253,12 +253,12 @@ void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& l
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renderer.PopState();
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}
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renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly );
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if ( g_showNames ) {
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m_renderName.render( renderer, volume, localToWorld, selected );
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}
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}
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void renderWireframe( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected ) const {
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renderSolid( renderer, volume, localToWorld, selected );
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if ( g_showNames ) {
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renderer.addRenderable( m_renderName, localToWorld );
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}
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}
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void translate( const Vector3& translation ){
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