really support mouse_moved_epsilon system in camera freelook
use FreezePointer chain for freelook selections/manipulaions instead of extra gtk motion handler (fixes one step latency in window observer aswell)
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@@ -5518,7 +5518,7 @@ bool mouse_moved_epsilon( const WindowVector& position, const DeviceVector& move
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}
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/* support mouse_moved_epsilon with frozen pointer (camera freelook) */
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void incMouseMove( const WindowVector& delta ){
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const WindowVector normalized_delta = device( delta );
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const WindowVector normalized_delta( delta.x() * 2.f / m_width, delta.y() * 2.f / m_height );
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m_moveEnd -= normalized_delta;
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if( m_mouse_down )
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m_moveStart -= normalized_delta;
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