* fix automatic connection names resolving of cloned entities
issue was: create entity 1, clone to 2,3; connect 1-2, 2-3 = 1-3 connected; 2-3, 1-2/3-2 2-1 = ok; create all ones via menu/clone-make-unique/ctrl+c +v = ok clone-make-unique is broken, when operating with cloned entities, connected 3-2, 2-1 (ctrl+c +v too)
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@@ -240,12 +240,14 @@ void Map_gatherNamespaced( scene::Node& root ){
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Node_traverseSubgraph( root, GatherNamespaced() );
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}
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void Map_mergeClonedNames(){
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for ( std::list<Namespaced*>::const_iterator i = g_cloned.begin(); i != g_cloned.end(); ++i )
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{
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( *i )->setNamespace( g_cloneNamespace );
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void Map_mergeClonedNames( bool makeUnique /*= true*/ ){
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if( makeUnique ){
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for ( std::list<Namespaced*>::const_iterator i = g_cloned.begin(); i != g_cloned.end(); ++i )
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{
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( *i )->setNamespace( g_cloneNamespace );
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}
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g_cloneNamespace.mergeNames( g_defaultNamespace );
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}
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g_cloneNamespace.mergeNames( g_defaultNamespace );
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for ( std::list<Namespaced*>::const_iterator i = g_cloned.begin(); i != g_cloned.end(); ++i )
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{
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( *i )->setNamespace( g_defaultNamespace );
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