Q3map2:
* fix: parsing of /* */ comments, having * or / inside
Radiant:
misc...
encapsulate RETURN_FALSE_IF_FAIL macros with do while 0: minus warnings
* button to call color selector from ents inspector color entry
* explanatory text on initial engine path configuration
* don't show Global preferences by default, except first start
* activate {xyview, camera, texbro glwidget} on mouse button press and scroll, so {texbro treeview and console} hotkeys do not override global ones
* activate windows, containing xyview, camera, texbro on mouse scroll
* fix: autoapplying trigger texture on entity creation is undoable
* fix: texbro m1/2 x2 work, when some tag is loaded
* bold key and spawnflags names in entity inspector entity description
* fix: +CameraFreeMove* command, +shift, -CameraFreeMove*, -shift = still moving (reason: caps letter)
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@@ -84,7 +84,8 @@ inline void printParseError( const char* message ){
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globalErrorStream() << message;
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}
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#define PARSE_RETURN_FALSE_IF_FAIL( expression ) if ( !( expression ) ) { printParseError( FILE_LINE "\nparse failed: " # expression "\n" ); return false; } else
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//#define PARSE_RETURN_FALSE_IF_FAIL( expression ) if ( !( expression ) ) { printParseError( FILE_LINE "\nparse failed: " # expression "\n" ); return false; } else
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#define PARSE_RETURN_FALSE_IF_FAIL( expression ) do{ if ( !( expression ) ) { printParseError( FILE_LINE "\nparse failed: " # expression "\n" ); return false; } }while( 0 )
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bool EntityClassDoom3_parseToken( Tokeniser& tokeniser ){
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const char* token = tokeniser.getToken();
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