* fix: parsing of /* */ comments, having * or / inside

Radiant:

misc...
	encapsulate RETURN_FALSE_IF_FAIL macros with do while 0: minus warnings
	* button to call color selector from ents inspector color entry
	* explanatory text on initial engine path configuration
	* don't show Global preferences by default, except first start
	* activate {xyview, camera, texbro glwidget} on mouse button press and scroll, so {texbro treeview and console} hotkeys do not override global ones
	* activate windows, containing xyview, camera, texbro on mouse scroll
	* fix: autoapplying trigger texture on entity creation is undoable
	* fix: texbro m1/2 x2 work, when some tag is loaded
	* bold key and spawnflags names in entity inspector entity description
	* fix: +CameraFreeMove* command, +shift, -CameraFreeMove*, -shift = still moving (reason: caps letter)
This commit is contained in:
Garux
2017-08-02 09:20:56 +03:00
parent 2ab47003e0
commit 461d008daa
18 changed files with 150 additions and 33 deletions

View File

@@ -306,6 +306,19 @@ void Entity_createFromSelection( const char* name, const Vector3& origin ){
bool brushesSelected = Scene_countSelectedBrushes( GlobalSceneGraph() ) != 0;
//is important to have retexturing here; if doing in the end, undo doesn't succeed;
if ( string_compare_nocase_n( name, "trigger_", 8 ) == 0 && brushesSelected ){
const char* shader = g_pGameDescription->getKeyValue( "shader_trigger" );
if ( shader && *shader ){
Scene_PatchSetShader_Selected( GlobalSceneGraph(), shader );
Scene_BrushSetShader_Selected( GlobalSceneGraph(), shader );
}
else{
Scene_PatchSetShader_Selected( GlobalSceneGraph(), "textures/common/trigger" );
Scene_BrushSetShader_Selected( GlobalSceneGraph(), "textures/common/trigger" );
}
}
if ( !( entityClass->fixedsize || isModel ) && !brushesSelected ) {
globalErrorStream() << "failed to create a group entity - no brushes are selected\n";
return;
@@ -392,18 +405,6 @@ void Entity_createFromSelection( const char* name, const Vector3& origin ){
Node_getEntity( node )->setKeyValue( "model", model );
}
}
if ( string_compare_nocase_n( name, "trigger_", 8 ) == 0 && brushesSelected ){
const char* shader = g_pGameDescription->getKeyValue( "shader_trigger" );
if ( shader && *shader ){
Scene_PatchSetShader_Selected( GlobalSceneGraph(), shader );
Scene_BrushSetShader_Selected( GlobalSceneGraph(), shader );
}
else{
Scene_PatchSetShader_Selected( GlobalSceneGraph(), "textures/common/trigger" );
Scene_BrushSetShader_Selected( GlobalSceneGraph(), "textures/common/trigger" );
}
}
}
#if 0