Q3map2:
* fix: parsing of /* */ comments, having * or / inside
Radiant:
misc...
encapsulate RETURN_FALSE_IF_FAIL macros with do while 0: minus warnings
* button to call color selector from ents inspector color entry
* explanatory text on initial engine path configuration
* don't show Global preferences by default, except first start
* activate {xyview, camera, texbro glwidget} on mouse button press and scroll, so {texbro treeview and console} hotkeys do not override global ones
* activate windows, containing xyview, camera, texbro on mouse scroll
* fix: autoapplying trigger texture on entity creation is undoable
* fix: texbro m1/2 x2 work, when some tag is loaded
* bold key and spawnflags names in entity inspector entity description
* fix: +CameraFreeMove* command, +shift, -CameraFreeMove*, -shift = still moving (reason: caps letter)
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@@ -444,7 +444,7 @@ void CGameDialog::Init(){
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}
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}
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}
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if ( m_bGamePrompt || !currentGameDescription ) {
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if ( !currentGameDescription ) {
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Create();
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DoGameDialog();
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// use m_nComboSelect to identify the game to run as and set the globals
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