Author: rambetter
New Revision: 379 Undoing revision 377 (reverting just those files modified by that commit). I have disovered the fundamental problem to the math error problems, and although this commit (r377) is "correct", it fails to address the fundamental problem. Therefore, I'd rather leave the code in a state that has the exact same behavior as before until I get a chance to address the fundamental issue.
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@@ -135,6 +135,21 @@ vec_t VectorNormalize( const vec3_t in, vec3_t out ) {
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return length;
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}
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vec_t VectorSetLength(const vec3_t in, vec_t length, vec3_t out) {
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vec_t origLength;
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origLength = (vec_t) sqrt((in[0] * in[0]) + (in[1] * in[1]) + (in[2] * in[2]));
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if (origLength == 0)
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{
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VectorClear(out);
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return 0;
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}
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VectorScale(in, length / origLength, out);
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return origLength;
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}
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vec_t ColorNormalize( const vec3_t in, vec3_t out ) {
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float max, scale;
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