Fixing Linux SCons build.
Fixing plugins on both Linux and Windows. It's consistent now. Fixing gl font on Windows. Mostly, added lots of plugins. git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@474 8a3a26a2-13c4-0310-b231-cf6edde360e5
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@@ -11,39 +11,43 @@ Import( [ 'utils', 'config', 'settings', 'project', 'shlib_objects' ] )
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libname = os.path.splitext( libname )[0]
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env = Environment()
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useJPEG = False
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useGtk = False
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useZ = False
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usePNG = False
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if ( libname == 'image' ):
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useJPEG = True
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if ( libname == 'surface' ):
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useGtk = True
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if ( libname == 'surface_ufoai' ):
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useGtk = True
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if ( libname == 'surface_quake2' ):
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useGtk = True
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if ( libname == 'surface_heretic2' ):
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useGtk = True
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if ( libname == 'bkgrnd2d' ):
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useGtk = True
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if ( libname == 'gtkgensurf' ):
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useGtk = True
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if ( libname == 'bobToolz_gtk' ):
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useGtk = True
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if ( libname == 'camera' ):
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useGtk = True
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if ( libname == 'PrtView' ):
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useGtk = True
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if ( libname == 'spritemodel' ):
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useGtk = True
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if ( libname == 'model' ):
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useGtk = True
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if ( libname == 'TexTool' ):
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useGtk = True
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if ( libname == 'imagepng' ):
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usePNG = True
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# useJPEG = False
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# useGtk = False
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# useZ = False
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# usePNG = False
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# if ( libname == 'image' ):
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# useJPEG = True
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# if ( libname == 'surface' ):
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# useGtk = True
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# if ( libname == 'surface_ufoai' ):
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# useGtk = True
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# if ( libname == 'surface_quake2' ):
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# useGtk = True
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# if ( libname == 'surface_heretic2' ):
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# useGtk = True
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# if ( libname == 'bkgrnd2d' ):
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# useGtk = True
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# if ( libname == 'gtkgensurf' ):
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# useGtk = True
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# if ( libname == 'bobtoolz' ):
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# useGtk = True
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# if ( libname == 'camera' ):
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# useGtk = True
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# if ( libname == 'prtview' ):
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# useGtk = True
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# if ( libname == 'spritemodel' ):
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# useGtk = True
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# if ( libname == 'model' ):
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# useGtk = True
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# if ( libname == 'textool' ):
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# useGtk = True
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# if ( libname == 'imagepng' ):
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# usePNG = True
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useJPEG = True
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useGtk = True
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useZ = True
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usePNG = True
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settings.SetupEnvironment( env, config['name'], useGtk = useGtk, useJPEG = useJPEG, useZ = useZ, usePNG = usePNG )
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proj = utils.vcproj( os.path.join( GetLaunchDir(), project ) )
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