* brush creation in camera; alt = modify height
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@@ -38,7 +38,7 @@ LatchedBool g_useAlternativeTextureProjection( false, "Use alternative texture-p
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bool g_multipleBrushTypes = false;
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EBrushType g_brushTypes[3];
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int g_brushType;
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bool g_brush_always_caulk;
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bool g_brush_always_caulk = false;
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bool getTextureLockEnabled(){
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return g_brush_texturelock_enabled;
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