Radiant:
misc... * fix scaling for doom3 brush format * Pointfile function: try to also load .pts leak line file (q1), if .lin isn't found * snap transform origin for flip commands * change light intensity save format from %f to %g to prevent .99999 on transforms * support 'stupid quake bug' (invert pitch in angles)(generic and miscmodel ents)(cfg: entities="quake" in .game) * clipper: place 1st and 2nd points far, 3rd near to ease 3 points clipping
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@@ -602,6 +602,9 @@ static gint ci_add_target( GtkWidget *widget, gpointer data ){
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else if ( gtk_toggle_button_get_active( (GtkToggleButton*)spline ) ) {
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type = 2;
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}
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else{
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break;
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}
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// Add the target
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GetCurrentCam()->GetCam()->addTarget( str, static_cast<idCameraPosition::positionType>( type ) );
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