misc...
	* fix scaling for doom3 brush format
	* Pointfile function: try to also load .pts leak line file (q1), if .lin isn't found
	* snap transform origin for flip commands
	* change light intensity save format from %f to %g to prevent .99999 on transforms
	* support 'stupid quake bug' (invert pitch in angles)(generic and miscmodel ents)(cfg: entities="quake" in .game)
	* clipper: place 1st and 2nd points far, 3rd near to ease 3 points clipping
This commit is contained in:
Garux
2017-08-02 09:44:51 +03:00
parent 0139fa9de6
commit 492f00b729
15 changed files with 92 additions and 20 deletions

View File

@@ -602,6 +602,9 @@ static gint ci_add_target( GtkWidget *widget, gpointer data ){
else if ( gtk_toggle_button_get_active( (GtkToggleButton*)spline ) ) {
type = 2;
}
else{
break;
}
// Add the target
GetCurrentCam()->GetCam()->addTarget( str, static_cast<idCameraPosition::positionType>( type ) );