misc...
	* fix scaling for doom3 brush format
	* Pointfile function: try to also load .pts leak line file (q1), if .lin isn't found
	* snap transform origin for flip commands
	* change light intensity save format from %f to %g to prevent .99999 on transforms
	* support 'stupid quake bug' (invert pitch in angles)(generic and miscmodel ents)(cfg: entities="quake" in .game)
	* clipper: place 1st and 2nd points far, 3rd near to ease 3 points clipping
This commit is contained in:
Garux
2017-08-02 09:44:51 +03:00
parent 0139fa9de6
commit 492f00b729
15 changed files with 92 additions and 20 deletions

View File

@@ -120,8 +120,8 @@ virtual void addSelectionChangeCallback( const SelectionChangeHandler& handler )
virtual void NudgeManipulator( const Vector3& nudge, const Vector3& view ) = 0;
virtual void translateSelected( const Vector3& translation ) = 0;
virtual void rotateSelected( const Quaternion& rotation, bool snapOrigin ) = 0;
virtual void scaleSelected( const Vector3& scaling ) = 0;
virtual void rotateSelected( const Quaternion& rotation, bool snapOrigin = false ) = 0;
virtual void scaleSelected( const Vector3& scaling, bool snapOrigin = false ) = 0;
virtual void pivotChanged() const = 0;
virtual void setCustomPivotOrigin( Vector3& point ) const = 0;