Radiant:
misc... * fix scaling for doom3 brush format * Pointfile function: try to also load .pts leak line file (q1), if .lin isn't found * snap transform origin for flip commands * change light intensity save format from %f to %g to prevent .99999 on transforms * support 'stupid quake bug' (invert pitch in angles)(generic and miscmodel ents)(cfg: entities="quake" in .game) * clipper: place 1st and 2nd points far, 3rd near to ease 3 points clipping
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@@ -120,8 +120,8 @@ virtual void addSelectionChangeCallback( const SelectionChangeHandler& handler )
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virtual void NudgeManipulator( const Vector3& nudge, const Vector3& view ) = 0;
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virtual void translateSelected( const Vector3& translation ) = 0;
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virtual void rotateSelected( const Quaternion& rotation, bool snapOrigin ) = 0;
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virtual void scaleSelected( const Vector3& scaling ) = 0;
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virtual void rotateSelected( const Quaternion& rotation, bool snapOrigin = false ) = 0;
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virtual void scaleSelected( const Vector3& scaling, bool snapOrigin = false ) = 0;
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virtual void pivotChanged() const = 0;
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virtual void setCustomPivotOrigin( Vector3& point ) const = 0;
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