misc...
	* fix scaling for doom3 brush format
	* Pointfile function: try to also load .pts leak line file (q1), if .lin isn't found
	* snap transform origin for flip commands
	* change light intensity save format from %f to %g to prevent .99999 on transforms
	* support 'stupid quake bug' (invert pitch in angles)(generic and miscmodel ents)(cfg: entities="quake" in .game)
	* clipper: place 1st and 2nd points far, 3rd near to ease 3 points clipping
This commit is contained in:
Garux
2017-08-02 09:44:51 +03:00
parent 0139fa9de6
commit 492f00b729
15 changed files with 92 additions and 20 deletions

View File

@@ -30,6 +30,8 @@
#include "angle.h"
#include "entity.h"
const Vector3 ANGLESKEY_IDENTITY = Vector3( 0, 0, 0 );
inline void default_angles( Vector3& angles ){
@@ -57,7 +59,7 @@ inline void read_angles( Vector3& angles, const char* value ){
}
else
{
angles = Vector3( angles[2], angles[0], angles[1] );
angles = Vector3( angles[2], g_stupidQuakeBug? -angles[0] : angles[0], angles[1] );
normalise_angles( angles );
}
}
@@ -71,14 +73,14 @@ inline void write_angles( const Vector3& angles, Entity* entity ){
else
{
if ( angles[0] == 0 && angles[1] == 0 ) {
float yaw = angles[2];
const float yaw = angles[2];
entity->setKeyValue( "angles", "" );
write_angle( yaw, entity );
}
else
{
char value[64];
sprintf( value, "%g %g %g", angles[1], angles[2], angles[0] );
sprintf( value, "%g %g %g", g_stupidQuakeBug? -angles[1] : angles[1], angles[2], angles[0] );
entity->setKeyValue( "angle", "" );
entity->setKeyValue( "angles", value );
}