Radiant:
misc... * fix scaling for doom3 brush format * Pointfile function: try to also load .pts leak line file (q1), if .lin isn't found * snap transform origin for flip commands * change light intensity save format from %f to %g to prevent .99999 on transforms * support 'stupid quake bug' (invert pitch in angles)(generic and miscmodel ents)(cfg: entities="quake" in .game) * clipper: place 1st and 2nd points far, 3rd near to ease 3 points clipping
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@@ -120,6 +120,9 @@ bool g_showTargetNames = false;
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bool g_showAngles = true;
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bool g_lightRadii = true;
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bool g_stupidQuakeBug = false;
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class ConnectEntities
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{
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public:
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@@ -400,6 +403,10 @@ void Entity_Construct( EGameType gameType ){
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Static<KeyIsName>::instance().m_nameKey = "targetname";
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}
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if( g_gameType == eGameTypeQuake1 ){
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g_stupidQuakeBug = true;
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}
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GlobalPreferenceSystem().registerPreference( "SI_ShowNames", BoolImportStringCaller( g_showNames ), BoolExportStringCaller( g_showNames ) );
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GlobalPreferenceSystem().registerPreference( "SI_ShowBboxes", BoolImportStringCaller( g_showBboxes ), BoolExportStringCaller( g_showBboxes ) );
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GlobalPreferenceSystem().registerPreference( "SI_ShowNamesDist", IntImportStringCaller( g_showNamesDist ), IntExportStringCaller( g_showNamesDist ) );
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