Radiant:
misc... * fix scaling for doom3 brush format * Pointfile function: try to also load .pts leak line file (q1), if .lin isn't found * snap transform origin for flip commands * change light intensity save format from %f to %g to prevent .99999 on transforms * support 'stupid quake bug' (invert pitch in angles)(generic and miscmodel ents)(cfg: entities="quake" in .game) * clipper: place 1st and 2nd points far, 3rd near to ease 3 points clipping
This commit is contained in:
@@ -548,7 +548,7 @@ void Select_GetMid( Vector3& mid ){
|
||||
void Select_FlipAxis( int axis ){
|
||||
Vector3 flip( 1, 1, 1 );
|
||||
flip[axis] = -1;
|
||||
GlobalSelectionSystem().scaleSelected( flip );
|
||||
GlobalSelectionSystem().scaleSelected( flip, true );
|
||||
}
|
||||
|
||||
|
||||
@@ -652,13 +652,13 @@ void Select_RotateAxis( int axis, float deg ){
|
||||
switch ( axis )
|
||||
{
|
||||
case 0:
|
||||
GlobalSelectionSystem().rotateSelected( quaternion_for_matrix4_rotation( matrix4_rotation_for_x_degrees( deg ) ), false );
|
||||
GlobalSelectionSystem().rotateSelected( quaternion_for_matrix4_rotation( matrix4_rotation_for_x_degrees( deg ) ) );
|
||||
break;
|
||||
case 1:
|
||||
GlobalSelectionSystem().rotateSelected( quaternion_for_matrix4_rotation( matrix4_rotation_for_y_degrees( deg ) ), false );
|
||||
GlobalSelectionSystem().rotateSelected( quaternion_for_matrix4_rotation( matrix4_rotation_for_y_degrees( deg ) ) );
|
||||
break;
|
||||
case 2:
|
||||
GlobalSelectionSystem().rotateSelected( quaternion_for_matrix4_rotation( matrix4_rotation_for_z_degrees( deg ) ), false );
|
||||
GlobalSelectionSystem().rotateSelected( quaternion_for_matrix4_rotation( matrix4_rotation_for_z_degrees( deg ) ) );
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1190,7 +1190,7 @@ static gboolean rotatedlg_apply( GtkWidget *widget, RotateDialog* rotateDialog )
|
||||
command << "rotateSelectedEulerXYZ -x " << eulerXYZ[0] << " -y " << eulerXYZ[1] << " -z " << eulerXYZ[2];
|
||||
UndoableCommand undo( command.c_str() );
|
||||
|
||||
GlobalSelectionSystem().rotateSelected( quaternion_for_euler_xyz_degrees( eulerXYZ ), false );
|
||||
GlobalSelectionSystem().rotateSelected( quaternion_for_euler_xyz_degrees( eulerXYZ ) );
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user