- Reverted Q3 translucency fix since it randomly made brushes
fully transparent in Doom3 mode. git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@148 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
@@ -2387,11 +2387,7 @@ void OpenGLShader::construct(const char* name)
|
||||
state.m_colour[2] = 0;
|
||||
state.m_colour[3] = 0.3f;
|
||||
state.m_state = RENDER_FILL|RENDER_DEPTHTEST|RENDER_CULLFACE|RENDER_BLEND|RENDER_COLOURWRITE|RENDER_DEPTHWRITE;
|
||||
|
||||
// The bug "Selecting translucent brushes, such as clip, cause them to disappear leaving
|
||||
// only the red selection box." seems to be fixed by removing the next line.
|
||||
|
||||
// state.m_sort = OpenGLState::eSortHighlight;
|
||||
state.m_sort = OpenGLState::eSortHighlight;
|
||||
state.m_depthfunc = GL_LEQUAL;
|
||||
}
|
||||
else if(string_equal(name+1, "CAM_OVERLAY"))
|
||||
|
||||
Reference in New Issue
Block a user