rewrite q3map2 math in c++
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@@ -103,6 +103,11 @@ Element* data(){
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const Element* data() const {
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return m_elements;
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}
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BasicVector3& set( const Element value ){
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x() = y() = z() = value;
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return *this;
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}
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};
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/// \brief A 4-element vector.
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@@ -171,8 +176,25 @@ Element* data(){
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const Element* data() const {
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return m_elements;
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}
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BasicVector3<Element>& vec3(){
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return reinterpret_cast<BasicVector3<Element>&>( x() );
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}
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const BasicVector3<Element>& vec3() const {
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return reinterpret_cast<const BasicVector3<Element>&>( x() );
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}
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BasicVector4& set( const Element value ){
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x() = y() = z() = w() = value;
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return *this;
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}
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};
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template<typename Element>
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inline BasicVector2<Element> vector2_from_array( const Element* array ){
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return BasicVector2<Element>( array[0], array[1] );
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}
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template<typename Element>
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inline BasicVector3<Element> vector3_from_array( const Element* array ){
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return BasicVector3<Element>( array[0], array[1], array[2] );
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