shorten code
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@@ -539,10 +539,6 @@ void Select_GetBounds( Vector3& mins, Vector3& maxs ){
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mins = vector3_subtracted( bounds.origin, bounds.extents );
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}
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void Select_GetMid( Vector3& mid ){
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mid = vector3_snapped( GlobalSelectionSystem().getBoundsSelected().origin );
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}
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void Select_FlipAxis( int axis ){
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Vector3 flip( 1, 1, 1 );
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