* fix: consider rotation value for Valve220 arbitrary projections
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@@ -1971,6 +1971,7 @@ void Texdef_ProjectTexture( TextureProjection& projection, std::size_t width, st
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projection.m_basis_s = Vector3( basis.xx(), basis.yx(), basis.zx() );
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projection.m_basis_t = Vector3( -basis.xy(), -basis.yy(), -basis.zy() );
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}
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Valve220_rotate( projection, texdef.rotate );
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}
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}
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