* view->show: toggle crosshair, size, grid are check menu items
	* view->show: +Show Light Radiuses toggle
	* view->show->show stats makes effect immediately
	* view->show fix: check menu items are sensitive to changing options via shortcuts

misc...
	* option to disable main toolbar
	* removed bobtoolz caulk selection button; filterbar one does the job better
	* filterbar: + region set selected button; rightclick = region off
	* filterbar: + hide selected button; rightclick = show hidden
	* SelectionSystem option: prefer point entities in 2D views (def = yes)
	* filterbar: indicate region, hide states by buttons states
	* fix: region compiles (run build with region enabled = compile regioned part only)
	* solid selection boxes by default (m_bNoStipple)
	* always use stipple for stuff behind stuff in 3d (was dependent on m_bNoStipple)
	* del unused ChooseSmallGridMajorColor ChooseSmallGridMinorColor preferences pipeline
	* fix: Active View Name and Outline... Clipper... colors saving
	* fix: ChooseCameraSelectedBrushColor changes the color (requires restart)
	* fix: ChooseSelectedBrushColor preference saving (requires restart)
	* fix rubberband selector appearence in 2D with 'show window outline' option enabled
	* multiple projections layouts: activate a projection on zoom
	* multiple projections layouts: added wnds updates to correctly indicate active projection (via wnd outline and projection name)
	* draw projection name is independent from show coordinates option
	* multiple projections layouts: greyscale axes in inactive views
	* 'show coordinates' is disabled by default
	* quick (hacky) method to render things, indicating viewport being active or not (axes, view name, wnd outline)
This commit is contained in:
Garux
2017-08-02 09:07:44 +03:00
parent cac514541c
commit 5a8c27d93c
17 changed files with 636 additions and 327 deletions

View File

@@ -37,7 +37,7 @@
GtkImage* new_plugin_image( const char* filename ){
{
StringOutputStream fullpath( 256 );
fullpath << GameToolsPath_get() << g_pluginsDir << "bitmaps/" << filename;
fullpath << AppPath_get() << g_pluginsDir << "bitmaps/" << filename;
GtkImage* image = image_new_from_file_with_mask( fullpath.c_str() );
if ( image != 0 ) {
return image;
@@ -46,7 +46,7 @@ GtkImage* new_plugin_image( const char* filename ){
{
StringOutputStream fullpath( 256 );
fullpath << AppPath_get() << g_pluginsDir << "bitmaps/" << filename;
fullpath << GameToolsPath_get() << g_pluginsDir << "bitmaps/" << filename;
GtkImage* image = image_new_from_file_with_mask( fullpath.c_str() );
if ( image != 0 ) {
return image;
@@ -130,6 +130,7 @@ GtkToolbar* create_plugin_toolbar(){
toolbar = GTK_TOOLBAR( gtk_toolbar_new() );
gtk_toolbar_set_orientation( toolbar, GTK_ORIENTATION_HORIZONTAL );
gtk_toolbar_set_style( toolbar, GTK_TOOLBAR_ICONS );
// gtk_toolbar_set_show_arrow( toolbar, TRUE );
gtk_widget_show( GTK_WIDGET( toolbar ) );
g_plugin_toolbar = toolbar;