the historic move: getting rid of all visual studio project stuff, now that the mingw build works
git-svn-id: svn://svn.icculus.org/netradiant/trunk@56 61c419a2-8eb2-4b30-bcec-8cead039b335
This commit is contained in:
@@ -1,285 +0,0 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="8,00"
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Name="shadersq3"
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ProjectGUID="{F79DCF6D-72B1-45F6-A471-5209951C0BDD}"
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Keyword="Win32Proj"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="Debug"
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IntermediateDirectory="Debug"
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ConfigurationType="2"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="../../include;../../libs;"../../../STLPort-4.6/stlport";"../../../gtk2-2.10/include/glib-2.0";"../../../gtk2-2.10/lib/glib-2.0/include""
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PreprocessorDefinitions="_CRT_SECURE_NO_DEPRECATE;WIN32;_DEBUG;_WINDOWS;_USRDLL;SHADERSQ3_EXPORTS"
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StringPooling="true"
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MinimalRebuild="true"
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ExceptionHandling="0"
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BasicRuntimeChecks="0"
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RuntimeLibrary="3"
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BufferSecurityCheck="false"
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ForceConformanceInForLoopScope="true"
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UsePrecompiledHeader="0"
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BrowseInformation="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="true"
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DebugInformationFormat="3"
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DisableSpecificWarnings="4610;4510;4512;4505;4100;4127"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="glib-2.0.lib"
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OutputFile="$(OutDir)/shadersq3.dll"
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LinkIncremental="1"
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SuppressStartupBanner="true"
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AdditionalLibraryDirectories=""../../../gtk2-2.10/lib""
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IgnoreDefaultLibraryNames="msvcprtd.lib"
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ModuleDefinitionFile="$(ProjectName).def"
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GenerateDebugInformation="true"
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ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
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SubSystem="2"
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ImportLibrary="$(OutDir)/shadersq3.lib"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCWebDeploymentTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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CommandLine="copy "$(TargetPath)" "$(SolutionDir)install\modules"
copy "$(TargetDir)$(TargetName).pdb" "$(SolutionDir)install\modules"
"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="Release"
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IntermediateDirectory="Release"
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ConfigurationType="2"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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CharacterSet="2"
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WholeProgramOptimization="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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InlineFunctionExpansion="2"
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EnableIntrinsicFunctions="true"
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FavorSizeOrSpeed="1"
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AdditionalIncludeDirectories="../../include;../../libs;"../../../STLPort-4.6/stlport";"../../../gtk2-2.10/include/glib-2.0";"../../../gtk2-2.10/lib/glib-2.0/include""
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PreprocessorDefinitions="_CRT_SECURE_NO_DEPRECATE;WIN32;NDEBUG;_WINDOWS;_USRDLL;SHADERSQ3_EXPORTS"
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StringPooling="true"
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ExceptionHandling="0"
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RuntimeLibrary="2"
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BufferSecurityCheck="false"
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ForceConformanceInForLoopScope="true"
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UsePrecompiledHeader="0"
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WarningLevel="4"
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Detect64BitPortabilityProblems="true"
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DebugInformationFormat="3"
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DisableSpecificWarnings="4610;4510;4512;4505;4100;4127"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="glib-2.0.lib"
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OutputFile="$(OutDir)/shadersq3.dll"
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LinkIncremental="1"
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SuppressStartupBanner="true"
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AdditionalLibraryDirectories=""../../../gtk2-2.10/lib""
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IgnoreDefaultLibraryNames="msvcprt.lib"
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ModuleDefinitionFile="$(ProjectName).def"
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GenerateDebugInformation="true"
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ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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ImportLibrary="$(OutDir)/shadersq3.lib"
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TargetMachine="1"
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FixedBaseAddress="0"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCWebDeploymentTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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CommandLine="copy "$(TargetPath)" "$(SolutionDir)install\modules"
copy "$(TargetDir)$(TargetName).pdb" "$(SolutionDir)install\modules"
"
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="src"
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Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
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>
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<File
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RelativePath=".\plugin.cpp"
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>
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</File>
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<File
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RelativePath=".\plugin.h"
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>
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</File>
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<Filter
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Name="modules"
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>
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<File
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RelativePath=".\shaders.cpp"
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>
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</File>
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<File
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RelativePath=".\shaders.h"
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>
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</File>
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</Filter>
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</Filter>
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<File
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RelativePath="..\..\debug.py"
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>
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<FileConfiguration
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Name="Debug|Win32"
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>
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<Tool
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Name="VCCustomBuildTool"
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CommandLine="python "$(SolutionDir)debug.py"
"
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AdditionalDependencies=""$(SolutionDir)install\modules\$(TargetName).pdb""
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Outputs=""$(TargetDir)$(TargetName).pdb""
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Win32"
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>
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<Tool
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Name="VCCustomBuildTool"
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CommandLine="python "$(SolutionDir)debug.py"
"
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AdditionalDependencies=""$(SolutionDir)install\modules\$(TargetName).pdb""
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Outputs=""$(TargetDir)$(TargetName).pdb""
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath=".\shadersq3.def"
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>
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<FileConfiguration
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Name="Debug|Win32"
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>
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<Tool
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Name="VCCustomBuildTool"
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CommandLine="python "$(SolutionDir)touch.py" "$(TargetPath)"
"
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AdditionalDependencies=""$(SolutionDir)install\modules\$(TargetFileName)""
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Outputs=""$(TargetPath)""
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Win32"
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>
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<Tool
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Name="VCCustomBuildTool"
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CommandLine="python "$(SolutionDir)touch.py" "$(TargetPath)"
"
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AdditionalDependencies=""$(SolutionDir)install\modules\$(TargetFileName)""
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Outputs=""$(TargetPath)""
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/>
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</FileConfiguration>
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</File>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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