* rectangular selector gestures, enabling select, deselect and toggle behaviors
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@@ -22,66 +22,32 @@
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#if !defined ( INCLUDED_XORRECTANGLE_H )
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#define INCLUDED_XORRECTANGLE_H
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#include <gtk/gtkwidget.h>
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#include "math/vector.h"
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#include "gtkutil/glwidget.h"
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#include "rect_t.h"
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#include "igl.h"
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#include <gtk/gtkglwidget.h>
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//#include "stream/stringstream.h"
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class rectangle_t
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{
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public:
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rectangle_t()
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: x( 0 ), y( 0 ), w( 0 ), h( 0 )
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{}
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rectangle_t( float _x, float _y, float _w, float _h )
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: x( _x ), y( _y ), w( _w ), h( _h )
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{}
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float x;
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float y;
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float w;
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float h;
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};
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struct Coord2D
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{
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float x, y;
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Coord2D( float _x, float _y )
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: x( _x ), y( _y ){
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}
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};
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inline Coord2D coord2d_device2screen( const Coord2D& coord, unsigned int width, unsigned int height ){
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return Coord2D( ( ( coord.x + 1.0f ) * 0.5f ) * width, ( ( coord.y + 1.0f ) * 0.5f ) * height );
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}
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inline rectangle_t rectangle_from_area( const float min[2], const float max[2], unsigned int width, unsigned int height ){
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Coord2D botleft( coord2d_device2screen( Coord2D( min[0], min[1] ), width, height ) );
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Coord2D topright( coord2d_device2screen( Coord2D( max[0], max[1] ), width, height ) );
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return rectangle_t( botleft.x, botleft.y, topright.x - botleft.x, topright.y - botleft.y );
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}
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class XORRectangle {
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void draw( const rect_t& rect, const GLenum mode ) const{
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glBegin( mode );
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glVertex2f( rect.min[0], rect.max[1] );
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glVertex2f( rect.max[0], rect.max[1] );
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glVertex2f( rect.max[0], rect.min[1] );
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glVertex2f( rect.min[0], rect.min[1] );
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glEnd();
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}
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public:
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XORRectangle() {
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}
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~XORRectangle() {
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}
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void set( rectangle_t rectangle, int width, int height ) {
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if( rectangle.w != 0.f && rectangle.h != 0.f ) {
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void set( rect_t rect, int width, int height ) {
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if( rect.max[0] - rect.min[0] != 0.f && rect.max[1] - rect.min[1] != 0.f ) {
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GlobalOpenGL_debugAssertNoErrors();
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glViewport( 0, 0, width, height );
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// set up viewpoint
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glMatrixMode( GL_PROJECTION );
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glLoadIdentity();
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glOrtho( 0, width, 0, height, -100, 100 );
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glOrtho( -1, 1, -1, 1, -100, 100 );
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glMatrixMode( GL_MODELVIEW );
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glLoadIdentity();
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@@ -95,30 +61,41 @@ public:
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}
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glEnable( GL_BLEND );
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/* additive to handle dark background */
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glBlendFunc( GL_ONE, GL_ONE );
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//glColor4f( 0.94902f / 5.f, 0.396078f / 5.f, 0.133333f / 5.f, .2f );
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glColor3f( 1.f / 10.f, .5f / 10.f, 0.f );
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glBegin( GL_QUADS );
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glVertex2f( rectangle.x, rectangle.y + rectangle.h );
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glVertex2f( rectangle.x + rectangle.w, rectangle.y + rectangle.h );
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glVertex2f( rectangle.x + rectangle.w, rectangle.y );
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glVertex2f( rectangle.x, rectangle.y );
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glEnd();
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const float r = 10.f;
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switch ( rect.modifier )
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{
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case rect_t::eSelect: glColor3f( 1.f / r, .5f / r, 0.f ); break;
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case rect_t::eDeselect: glColor3f( 0.f, 0.f, 1.f / r ); break;
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case rect_t::eToggle: glColor3f( 1.f / r, 1.f / r, 1.f / r ); break;
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}
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draw( rect, GL_QUADS );
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/* filter to handle bright background */
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glBlendFunc( GL_ZERO, GL_SRC_COLOR );
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switch ( rect.modifier )
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{
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case rect_t::eSelect: glColor3f( 1.f, .9f, 0.7f ); break;
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case rect_t::eDeselect: glColor3f( 0.8f, 0.8f, 1.f ); break;
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case rect_t::eToggle: glColor3f( .8f, .8f, .8f ); break;
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}
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draw( rect, GL_QUADS );
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/* alpha blend on top */
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glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
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const float a = .3f;
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switch ( rect.modifier )
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{
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case rect_t::eSelect: glColor4f( 1.f, .5f, 0.f, a ); break;
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case rect_t::eDeselect: glColor4f( 0.f, 0.f, 1.f, a ); break;
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case rect_t::eToggle: glColor4f( 1.f, 1.f, 1.f, a ); break;
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}
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draw( rect, GL_QUADS );
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glDisable( GL_BLEND );
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glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
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glLineWidth( 1 );
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//glColor3f( 0.94902f, 0.396078f, 0.133333f );
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glColor3f( 1.f, .5f, 0.f );
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glBegin( GL_LINE_LOOP );
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glVertex2f( rectangle.x, rectangle.y + rectangle.h );
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glVertex2f( rectangle.x + rectangle.w, rectangle.y + rectangle.h );
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glVertex2f( rectangle.x + rectangle.w, rectangle.y );
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glVertex2f( rectangle.x, rectangle.y );
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glEnd();
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draw( rect, GL_LINE_LOOP );
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GlobalOpenGL_debugAssertNoErrors();
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}
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