changed ASSERT_MESSAGE and ERROR_MESSAGE macros to use proper

do{}while(0) encapsulation to protect them when used in an if block
without {}
previously they used else to consume the trailing ; but this
could just as easily consume any other following statement
(very dangerous in concept, but no damage done in this case)
this causes no change whatsoever in release builds


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@152 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
Forest Hale
2007-03-05 23:45:55 +00:00
parent e5de74a41f
commit 5dd408d91d
4 changed files with 12 additions and 8 deletions

View File

@@ -3310,7 +3310,11 @@ void GlobalGL_sharedContextCreated()
GlobalShaderCache().realise();
Textures_Realise();
#ifdef __linux__
g_font = glfont_create("fixed 8");
#else
g_font = glfont_create("courier 8");
#endif
GlobalOpenGL().m_font = g_font.getDisplayList();
GlobalOpenGL().m_fontHeight = g_font.getPixelHeight();
}