support "angles" key in generic entities

This commit is contained in:
Rudolf Polzer
2010-02-11 10:33:37 +01:00
parent f0c84c72af
commit 6255d00622
2 changed files with 30 additions and 36 deletions

View File

@@ -43,17 +43,14 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include <list>
#include <set>
inline void arrow_draw(const Vector3& origin, const Vector3& direction)
inline void arrow_draw(const Vector3& origin, const Vector3& direction_forward, const Vector3& direction_left, const Vector3& direction_up)
{
Vector3 up(0, 0, 1);
Vector3 left(-direction[1], direction[0], 0);
Vector3 endpoint(vector3_added(origin, vector3_scaled(direction_forward, 32.0)));
Vector3 endpoint(vector3_added(origin, vector3_scaled(direction, 32.0)));
Vector3 tip1(vector3_added(vector3_added(endpoint, vector3_scaled(direction, -8.0)), vector3_scaled(up, -4.0)));
Vector3 tip2(vector3_added(tip1, vector3_scaled(up, 8.0)));
Vector3 tip3(vector3_added(vector3_added(endpoint, vector3_scaled(direction, -8.0)), vector3_scaled(left, -4.0)));
Vector3 tip4(vector3_added(tip3, vector3_scaled(left, 8.0)));
Vector3 tip1(vector3_added(vector3_added(endpoint, vector3_scaled(direction_forward, -8.0)), vector3_scaled(direction_up, -4.0)));
Vector3 tip2(vector3_added(tip1, vector3_scaled(direction_up, 8.0)));
Vector3 tip3(vector3_added(vector3_added(endpoint, vector3_scaled(direction_forward, -8.0)), vector3_scaled(direction_left, -4.0)));
Vector3 tip4(vector3_added(tip3, vector3_scaled(direction_left, 8.0)));
glBegin (GL_LINES);