misc...
	* oranje names for group entities, having childrens selected (also no distance cull in cam for those)
This commit is contained in:
Garux
2017-08-02 09:38:53 +03:00
parent 6a7758012d
commit 62ccd942e5
4 changed files with 137 additions and 61 deletions

View File

@@ -25,6 +25,70 @@
#include <pango/pangoft2.h>
#include <pango/pango-utils.h>
void gray_to_texture( const int x_max, const int y_max, const unsigned char *in, unsigned char *out, const unsigned int fontColorR, const unsigned int fontColorG, const unsigned int fontColorB ){ /* normal with shadow */
int x, y, bitmapIter = 0;
const unsigned int backgroundColorR = 0;
const unsigned int backgroundColorG = 0;
const unsigned int backgroundColorB = 0;
for( y = 0; y < y_max; y++ ) {
for( x = 0; x < x_max; x++ ) {
int iter = ( y * x_max + x ) * 4;
if( x == 0 || y == 0 || x == 1 || y == 1 ) {
out[iter] = fontColorB;
out[iter + 1] = fontColorG;
out[iter + 2] = fontColorR;
out[iter + 3] = 0;
continue;
}
if( in[bitmapIter] == 0 ){
out[iter] = fontColorB;
out[iter + 1] = fontColorG;
out[iter + 2] = fontColorR;
out[iter + 3] = 0;
}
else{
out[iter] = backgroundColorB;
out[iter + 1] = backgroundColorG;
out[iter + 2] = backgroundColorR;
out[iter + 3] = in[bitmapIter];
}
++bitmapIter;
}
}
bitmapIter = 0;
for( y = 0; y < y_max; y++ ) {
for( x = 0; x < x_max; x++ ) {
int iter = ( y * x_max + x ) * 4;
if( x == 0 || y == 0 || x == ( x_max - 1 ) || y == ( y_max - 1 ) ) {
continue;
}
if( in[bitmapIter] != 0 ) {
if( out[iter + 3] == 0 ){
out[iter] = fontColorB;
out[iter + 1] = fontColorG;
out[iter + 2] = fontColorR;
out[iter + 3] = in[bitmapIter];
}
else{
/* Calculate alpha (opacity). */
float opacityFont = in[bitmapIter] / 255.f;
float opacityBack = out[iter + 3] / 255.f;
out[iter] = fontColorB * opacityFont + ( 1 - opacityFont ) * backgroundColorB;
out[iter + 1] = fontColorG * opacityFont + ( 1 - opacityFont ) * backgroundColorG;
out[iter + 2] = fontColorR * opacityFont + ( 1 - opacityFont ) * backgroundColorR;
out[iter + 3] = ( opacityFont + ( 1 - opacityFont ) * opacityBack ) * 255.f;
}
}
++bitmapIter;
}
}
}
// generic string printing with call lists
class GLFontCallList : public GLFont
{
@@ -153,7 +217,7 @@ void renderString( const char *s, const GLuint& tex, const unsigned int colour[3
}
}
}
#else
#elif 0
if( 1 ){ /* normal with shadow */
int x_max = wid;
int y_max = hei;
@@ -224,7 +288,6 @@ void renderString( const char *s, const GLuint& tex, const unsigned int colour[3
}
}
}
#endif // 0
else{ /* normal */
int x_max = wid;
int y_max = hei;
@@ -255,6 +318,7 @@ void renderString( const char *s, const GLuint& tex, const unsigned int colour[3
}
}
}
#endif // 0
@@ -273,8 +337,23 @@ void renderString( const char *s, const GLuint& tex, const unsigned int colour[3
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
// glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
//Here we actually create the texture itself
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA8, wid, hei,
0, GL_BGRA, GL_UNSIGNED_BYTE, buf );
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA8, wid * 3, hei,
0, GL_BGRA, GL_UNSIGNED_BYTE, 0 );
/* normal with shadow */
gray_to_texture( wid, hei, bitmap.buffer, buf, colour[0], colour[1], colour[2] );
glTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, wid, hei, GL_BGRA, GL_UNSIGNED_BYTE, buf );
memset( buf, 0x00, 4 * hei * wid );
/* yellow selected with shadow */
gray_to_texture( wid, hei, bitmap.buffer, buf, 255, 255, 0 );
glTexSubImage2D( GL_TEXTURE_2D, 0, wid, 0, wid, hei, GL_BGRA, GL_UNSIGNED_BYTE, buf );
memset( buf, 0x00, 4 * hei * wid );
/* orange childSselected with shadow */
gray_to_texture( wid, hei, bitmap.buffer, buf, 255, 128, 0 );
glTexSubImage2D( GL_TEXTURE_2D, 0, wid * 2, 0, wid, hei, GL_BGRA, GL_UNSIGNED_BYTE, buf );
glBindTexture( GL_TEXTURE_2D, 0 );