git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@190 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
TTimo
2007-11-04 04:09:22 +00:00
parent 33efc90892
commit 64fe6940f0
57 changed files with 3349 additions and 3349 deletions

View File

@@ -1,8 +1,8 @@
; fgd.def : Declares the module parameters for the DLL.
LIBRARY "FGD"
DESCRIPTION 'FGD Windows Dynamic Link Library'
EXPORTS
; Explicit exports can go here
Synapse_EnumerateInterfaces @1
; fgd.def : Declares the module parameters for the DLL.
LIBRARY "FGD"
DESCRIPTION 'FGD Windows Dynamic Link Library'
EXPORTS
; Explicit exports can go here
Synapse_EnumerateInterfaces @1

View File

@@ -1,8 +1,8 @@
; entity.def : Declares the module parameters for the DLL.
LIBRARY "ENTITY"
DESCRIPTION 'ENTITY Windows Dynamic Link Library'
EXPORTS
; Explicit exports can go here
Synapse_EnumerateInterfaces @1
; entity.def : Declares the module parameters for the DLL.
LIBRARY "ENTITY"
DESCRIPTION 'ENTITY Windows Dynamic Link Library'
EXPORTS
; Explicit exports can go here
Synapse_EnumerateInterfaces @1

View File

@@ -1,8 +1,8 @@
; image.def : Declares the module parameters for the DLL.
LIBRARY "Image"
DESCRIPTION 'Image Windows Dynamic Link Library'
EXPORTS
; Explicit exports can go here
Synapse_EnumerateInterfaces @1
; image.def : Declares the module parameters for the DLL.
LIBRARY "Image"
DESCRIPTION 'Image Windows Dynamic Link Library'
EXPORTS
; Explicit exports can go here
Synapse_EnumerateInterfaces @1

View File

@@ -1,8 +1,8 @@
; hlimage.def : Declares the module parameters for the DLL.
LIBRARY "ImageHL"
DESCRIPTION 'ImageHL Windows Dynamic Link Library'
EXPORTS
; Explicit exports can go here
Synapse_EnumerateInterfaces @1
; hlimage.def : Declares the module parameters for the DLL.
LIBRARY "ImageHL"
DESCRIPTION 'ImageHL Windows Dynamic Link Library'
EXPORTS
; Explicit exports can go here
Synapse_EnumerateInterfaces @1

View File

@@ -1,30 +1,30 @@
ImageHL
=======
Coding by Dominic Clifton - Hydra - hydra@hydras-world.com
What is it ?
------------
This GTKRadiant 1.2+ plugin handles the loading of textures from .WAD files.
I'll refer to these textures as .HLW files, even though they don't have any
extension when they're stored in the .WAD file itself.
You need a VFS plugin to go with this plugin that can open and read .WAD files
My VFSWAD plugin does just this.
Developer Notes
---------------
The project file will copy the compiled DLL file and this .TXT file to
"$(HLRADIANTDIR)modules" so make sure you have that environment variable
defined.
For my GTKRadiant 1.2 HalfLife game pack files I use the directory:
"E:\games\HalfLife\Tools\GTKR12N". Under which there are the directories
"modules" and "plugins"
Credits
-------
Thanks to the guys that made Wally for releasing an example WAD loader.
without it this would not have been possible.
ImageHL
=======
Coding by Dominic Clifton - Hydra - hydra@hydras-world.com
What is it ?
------------
This GTKRadiant 1.2+ plugin handles the loading of textures from .WAD files.
I'll refer to these textures as .HLW files, even though they don't have any
extension when they're stored in the .WAD file itself.
You need a VFS plugin to go with this plugin that can open and read .WAD files
My VFSWAD plugin does just this.
Developer Notes
---------------
The project file will copy the compiled DLL file and this .TXT file to
"$(HLRADIANTDIR)modules" so make sure you have that environment variable
defined.
For my GTKRadiant 1.2 HalfLife game pack files I use the directory:
"E:\games\HalfLife\Tools\GTKR12N". Under which there are the directories
"modules" and "plugins"
Credits
-------
Thanks to the guys that made Wally for releasing an example WAD loader.
without it this would not have been possible.

View File

@@ -1,8 +1,8 @@
; imagem8.def : Declares the module parameters for the DLL.
LIBRARY "ImageM8"
DESCRIPTION 'ImageM8 Windows Dynamic Link Library'
EXPORTS
; Explicit exports can go here
Synapse_EnumerateInterfaces @1
; imagem8.def : Declares the module parameters for the DLL.
LIBRARY "ImageM8"
DESCRIPTION 'ImageM8 Windows Dynamic Link Library'
EXPORTS
; Explicit exports can go here
Synapse_EnumerateInterfaces @1

View File

@@ -1,8 +1,8 @@
; imagepng.def : Declares the module parameters for the DLL.
LIBRARY "IMAGEPNG"
DESCRIPTION 'IMAGEPNG Windows Dynamic Link Library'
EXPORTS
; Explicit exports can go here
Synapse_EnumerateInterfaces @1
; imagepng.def : Declares the module parameters for the DLL.
LIBRARY "IMAGEPNG"
DESCRIPTION 'IMAGEPNG Windows Dynamic Link Library'
EXPORTS
; Explicit exports can go here
Synapse_EnumerateInterfaces @1

View File

@@ -1,8 +1,8 @@
; mapq3.def : Declares the module parameters for the DLL.
LIBRARY "MAPQ3"
DESCRIPTION 'MAPQ3 Windows Dynamic Link Library'
EXPORTS
; Explicit exports can go here
Synapse_EnumerateInterfaces @1
; mapq3.def : Declares the module parameters for the DLL.
LIBRARY "MAPQ3"
DESCRIPTION 'MAPQ3 Windows Dynamic Link Library'
EXPORTS
; Explicit exports can go here
Synapse_EnumerateInterfaces @1

View File

@@ -1,8 +1,8 @@
; mapxml.def : Declares the module parameters for the DLL.
LIBRARY "MAPXML"
DESCRIPTION 'MAPXML Windows Dynamic Link Library'
EXPORTS
; Explicit exports can go here
Synapse_EnumerateInterfaces @1
; mapxml.def : Declares the module parameters for the DLL.
LIBRARY "MAPXML"
DESCRIPTION 'MAPXML Windows Dynamic Link Library'
EXPORTS
; Explicit exports can go here
Synapse_EnumerateInterfaces @1

View File

@@ -1,8 +1,8 @@
; model.def : Declares the module parameters for the DLL.
LIBRARY "MODEL"
DESCRIPTION 'MODEL Windows Dynamic Link Library'
EXPORTS
; Explicit exports can go here
; model.def : Declares the module parameters for the DLL.
LIBRARY "MODEL"
DESCRIPTION 'MODEL Windows Dynamic Link Library'
EXPORTS
; Explicit exports can go here
Synapse_EnumerateInterfaces @1

View File

@@ -1,8 +1,8 @@
; shaders.def : Declares the module parameters for the DLL.
LIBRARY "Shaders"
DESCRIPTION 'Shaders Windows Dynamic Link Library'
EXPORTS
; Explicit exports can go here
Synapse_EnumerateInterfaces @1
; shaders.def : Declares the module parameters for the DLL.
LIBRARY "Shaders"
DESCRIPTION 'Shaders Windows Dynamic Link Library'
EXPORTS
; Explicit exports can go here
Synapse_EnumerateInterfaces @1

View File

@@ -1,8 +1,8 @@
; shaders.def : Declares the module parameters for the DLL.
LIBRARY "ShadersHL"
DESCRIPTION 'ShadersHL Windows Dynamic Link Library'
EXPORTS
; Explicit exports can go here
Synapse_EnumerateInterfaces @1
; shaders.def : Declares the module parameters for the DLL.
LIBRARY "ShadersHL"
DESCRIPTION 'ShadersHL Windows Dynamic Link Library'
EXPORTS
; Explicit exports can go here
Synapse_EnumerateInterfaces @1

View File

@@ -1,8 +1,8 @@
; md3model.def : Declares the module parameters for the DLL.
LIBRARY "SPRITEMODEL"
DESCRIPTION 'SPRITEMODEL Windows Dynamic Link Library'
EXPORTS
; Explicit exports can go here
Synapse_EnumerateInterfaces @1
; md3model.def : Declares the module parameters for the DLL.
LIBRARY "SPRITEMODEL"
DESCRIPTION 'SPRITEMODEL Windows Dynamic Link Library'
EXPORTS
; Explicit exports can go here
Synapse_EnumerateInterfaces @1

View File

@@ -1,8 +1,8 @@
; surface_heretic2.def : Declares the module parameters for the DLL.
LIBRARY "Surface_Heretic2"
DESCRIPTION 'Surface_Heretic2 Windows Dynamic Link Library'
EXPORTS
; Explicit exports can go here
Synapse_EnumerateInterfaces @1
; surface_heretic2.def : Declares the module parameters for the DLL.
LIBRARY "Surface_Heretic2"
DESCRIPTION 'Surface_Heretic2 Windows Dynamic Link Library'
EXPORTS
; Explicit exports can go here
Synapse_EnumerateInterfaces @1

View File

@@ -1,12 +1,12 @@
; TexTool.def : Declares the module parameters for the DLL.
LIBRARY "TexTool"
DESCRIPTION 'TexTool Windows Dynamic Link Library'
EXPORTS
; Explicit exports can go here
QERPlug_Init @1
QERPlug_GetName @2
QERPlug_GetCommandList @3
QERPlug_Dispatch @4
QERPlug_GetFuncTable @5
; TexTool.def : Declares the module parameters for the DLL.
LIBRARY "TexTool"
DESCRIPTION 'TexTool Windows Dynamic Link Library'
EXPORTS
; Explicit exports can go here
QERPlug_Init @1
QERPlug_GetName @2
QERPlug_GetCommandList @3
QERPlug_Dispatch @4
QERPlug_GetFuncTable @5

View File

@@ -1,8 +1,8 @@
11/19/99
first usable version
here is the TODO-list for next release, ( most certainly a wish list )
- TODO: add hooks with the selected face and selected patch data. tell the plugin when selected face
or selected patch has changed.
the hooks should use a generic interface inside Radiant for "observers"
11/19/99
first usable version
here is the TODO-list for next release, ( most certainly a wish list )
- TODO: add hooks with the selected face and selected patch data. tell the plugin when selected face
or selected patch has changed.
the hooks should use a generic interface inside Radiant for "observers"
- TODO: add other usefull texturing tools, if designers come up with good ideas

View File

@@ -1,8 +1,8 @@
; vfspk3.def : Declares the module parameters for the DLL.
LIBRARY "VFSPK3"
DESCRIPTION 'VFSPK3 Windows Dynamic Link Library'
EXPORTS
; Explicit exports can go here
Synapse_EnumerateInterfaces @1
; vfspk3.def : Declares the module parameters for the DLL.
LIBRARY "VFSPK3"
DESCRIPTION 'VFSPK3 Windows Dynamic Link Library'
EXPORTS
; Explicit exports can go here
Synapse_EnumerateInterfaces @1

View File

@@ -1,8 +1,8 @@
; vfswad.def : Declares the module parameters for the DLL.
LIBRARY "vfswad"
DESCRIPTION 'vfswad Windows Dynamic Link Library'
EXPORTS
; Explicit exports can go here
Synapse_EnumerateInterfaces @1
; vfswad.def : Declares the module parameters for the DLL.
LIBRARY "vfswad"
DESCRIPTION 'vfswad Windows Dynamic Link Library'
EXPORTS
; Explicit exports can go here
Synapse_EnumerateInterfaces @1

View File

@@ -1,30 +1,30 @@
VFSWAD
======
Coding by Dominic Clifton - Hydra - hydra@hydras-world.com
What is it ?
------------
This GTKRadiant 1.2+ plugin handles the extracting of files from .WAD files.
I'll refer to these files as .HLW files, even though they don't have any
extension when they're stored in the .WAD file itself.
You need an image plugin to go with this plugin that can read .HLW files
My ImageHL plugin does just this.
Developer Notes
---------------
The project file will copy the compiled DLL file and this .TXT file to
"$(HLRADIANTDIR)\modules" so make sure you have that environment variable
defined.
For my GTKRadiant 1.2 HalfLife game pack files I use the directory:
"E:\games\HalfLife\Tools\GTKR12N\". Under which there are the directories
"modules" and "plugins"
Credits
-------
Thanks to the guys that made Wally for releasing an example WAD loader.
without it this would not have been possible.
VFSWAD
======
Coding by Dominic Clifton - Hydra - hydra@hydras-world.com
What is it ?
------------
This GTKRadiant 1.2+ plugin handles the extracting of files from .WAD files.
I'll refer to these files as .HLW files, even though they don't have any
extension when they're stored in the .WAD file itself.
You need an image plugin to go with this plugin that can read .HLW files
My ImageHL plugin does just this.
Developer Notes
---------------
The project file will copy the compiled DLL file and this .TXT file to
"$(HLRADIANTDIR)\modules" so make sure you have that environment variable
defined.
For my GTKRadiant 1.2 HalfLife game pack files I use the directory:
"E:\games\HalfLife\Tools\GTKR12N\". Under which there are the directories
"modules" and "plugins"
Credits
-------
Thanks to the guys that made Wally for releasing an example WAD loader.
without it this would not have been possible.