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git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@190 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
@@ -1,8 +1,8 @@
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; fgd.def : Declares the module parameters for the DLL.
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LIBRARY "FGD"
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DESCRIPTION 'FGD Windows Dynamic Link Library'
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EXPORTS
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; Explicit exports can go here
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Synapse_EnumerateInterfaces @1
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; fgd.def : Declares the module parameters for the DLL.
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LIBRARY "FGD"
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DESCRIPTION 'FGD Windows Dynamic Link Library'
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EXPORTS
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; Explicit exports can go here
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Synapse_EnumerateInterfaces @1
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@@ -1,8 +1,8 @@
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; entity.def : Declares the module parameters for the DLL.
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LIBRARY "ENTITY"
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DESCRIPTION 'ENTITY Windows Dynamic Link Library'
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EXPORTS
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; Explicit exports can go here
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Synapse_EnumerateInterfaces @1
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; entity.def : Declares the module parameters for the DLL.
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LIBRARY "ENTITY"
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DESCRIPTION 'ENTITY Windows Dynamic Link Library'
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EXPORTS
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; Explicit exports can go here
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Synapse_EnumerateInterfaces @1
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@@ -1,8 +1,8 @@
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; image.def : Declares the module parameters for the DLL.
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LIBRARY "Image"
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DESCRIPTION 'Image Windows Dynamic Link Library'
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EXPORTS
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; Explicit exports can go here
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Synapse_EnumerateInterfaces @1
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; image.def : Declares the module parameters for the DLL.
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LIBRARY "Image"
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DESCRIPTION 'Image Windows Dynamic Link Library'
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EXPORTS
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; Explicit exports can go here
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Synapse_EnumerateInterfaces @1
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@@ -1,8 +1,8 @@
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; hlimage.def : Declares the module parameters for the DLL.
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LIBRARY "ImageHL"
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DESCRIPTION 'ImageHL Windows Dynamic Link Library'
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EXPORTS
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; Explicit exports can go here
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Synapse_EnumerateInterfaces @1
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; hlimage.def : Declares the module parameters for the DLL.
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LIBRARY "ImageHL"
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DESCRIPTION 'ImageHL Windows Dynamic Link Library'
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EXPORTS
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; Explicit exports can go here
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Synapse_EnumerateInterfaces @1
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@@ -1,30 +1,30 @@
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ImageHL
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=======
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Coding by Dominic Clifton - Hydra - hydra@hydras-world.com
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What is it ?
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------------
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This GTKRadiant 1.2+ plugin handles the loading of textures from .WAD files.
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I'll refer to these textures as .HLW files, even though they don't have any
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extension when they're stored in the .WAD file itself.
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You need a VFS plugin to go with this plugin that can open and read .WAD files
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My VFSWAD plugin does just this.
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Developer Notes
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---------------
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The project file will copy the compiled DLL file and this .TXT file to
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"$(HLRADIANTDIR)modules" so make sure you have that environment variable
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defined.
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For my GTKRadiant 1.2 HalfLife game pack files I use the directory:
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"E:\games\HalfLife\Tools\GTKR12N". Under which there are the directories
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"modules" and "plugins"
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Credits
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-------
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Thanks to the guys that made Wally for releasing an example WAD loader.
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without it this would not have been possible.
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ImageHL
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=======
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Coding by Dominic Clifton - Hydra - hydra@hydras-world.com
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What is it ?
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------------
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This GTKRadiant 1.2+ plugin handles the loading of textures from .WAD files.
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I'll refer to these textures as .HLW files, even though they don't have any
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extension when they're stored in the .WAD file itself.
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You need a VFS plugin to go with this plugin that can open and read .WAD files
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My VFSWAD plugin does just this.
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Developer Notes
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---------------
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The project file will copy the compiled DLL file and this .TXT file to
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"$(HLRADIANTDIR)modules" so make sure you have that environment variable
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defined.
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For my GTKRadiant 1.2 HalfLife game pack files I use the directory:
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"E:\games\HalfLife\Tools\GTKR12N". Under which there are the directories
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"modules" and "plugins"
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Credits
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-------
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Thanks to the guys that made Wally for releasing an example WAD loader.
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without it this would not have been possible.
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@@ -1,8 +1,8 @@
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; imagem8.def : Declares the module parameters for the DLL.
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LIBRARY "ImageM8"
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DESCRIPTION 'ImageM8 Windows Dynamic Link Library'
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EXPORTS
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; Explicit exports can go here
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Synapse_EnumerateInterfaces @1
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; imagem8.def : Declares the module parameters for the DLL.
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LIBRARY "ImageM8"
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DESCRIPTION 'ImageM8 Windows Dynamic Link Library'
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EXPORTS
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; Explicit exports can go here
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Synapse_EnumerateInterfaces @1
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@@ -1,8 +1,8 @@
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; imagepng.def : Declares the module parameters for the DLL.
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LIBRARY "IMAGEPNG"
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DESCRIPTION 'IMAGEPNG Windows Dynamic Link Library'
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EXPORTS
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; Explicit exports can go here
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Synapse_EnumerateInterfaces @1
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; imagepng.def : Declares the module parameters for the DLL.
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LIBRARY "IMAGEPNG"
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DESCRIPTION 'IMAGEPNG Windows Dynamic Link Library'
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EXPORTS
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; Explicit exports can go here
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Synapse_EnumerateInterfaces @1
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@@ -1,8 +1,8 @@
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; mapq3.def : Declares the module parameters for the DLL.
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LIBRARY "MAPQ3"
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DESCRIPTION 'MAPQ3 Windows Dynamic Link Library'
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EXPORTS
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; Explicit exports can go here
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Synapse_EnumerateInterfaces @1
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; mapq3.def : Declares the module parameters for the DLL.
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LIBRARY "MAPQ3"
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DESCRIPTION 'MAPQ3 Windows Dynamic Link Library'
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EXPORTS
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; Explicit exports can go here
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Synapse_EnumerateInterfaces @1
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@@ -1,8 +1,8 @@
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; mapxml.def : Declares the module parameters for the DLL.
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LIBRARY "MAPXML"
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DESCRIPTION 'MAPXML Windows Dynamic Link Library'
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EXPORTS
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; Explicit exports can go here
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Synapse_EnumerateInterfaces @1
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; mapxml.def : Declares the module parameters for the DLL.
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LIBRARY "MAPXML"
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DESCRIPTION 'MAPXML Windows Dynamic Link Library'
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EXPORTS
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; Explicit exports can go here
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Synapse_EnumerateInterfaces @1
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@@ -1,8 +1,8 @@
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; model.def : Declares the module parameters for the DLL.
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LIBRARY "MODEL"
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DESCRIPTION 'MODEL Windows Dynamic Link Library'
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EXPORTS
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; Explicit exports can go here
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; model.def : Declares the module parameters for the DLL.
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LIBRARY "MODEL"
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DESCRIPTION 'MODEL Windows Dynamic Link Library'
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EXPORTS
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; Explicit exports can go here
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Synapse_EnumerateInterfaces @1
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@@ -1,8 +1,8 @@
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; shaders.def : Declares the module parameters for the DLL.
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LIBRARY "Shaders"
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DESCRIPTION 'Shaders Windows Dynamic Link Library'
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EXPORTS
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; Explicit exports can go here
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Synapse_EnumerateInterfaces @1
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; shaders.def : Declares the module parameters for the DLL.
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LIBRARY "Shaders"
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DESCRIPTION 'Shaders Windows Dynamic Link Library'
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EXPORTS
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; Explicit exports can go here
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Synapse_EnumerateInterfaces @1
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@@ -1,8 +1,8 @@
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; shaders.def : Declares the module parameters for the DLL.
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LIBRARY "ShadersHL"
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DESCRIPTION 'ShadersHL Windows Dynamic Link Library'
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EXPORTS
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; Explicit exports can go here
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Synapse_EnumerateInterfaces @1
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; shaders.def : Declares the module parameters for the DLL.
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LIBRARY "ShadersHL"
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DESCRIPTION 'ShadersHL Windows Dynamic Link Library'
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EXPORTS
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; Explicit exports can go here
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Synapse_EnumerateInterfaces @1
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@@ -1,8 +1,8 @@
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; md3model.def : Declares the module parameters for the DLL.
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LIBRARY "SPRITEMODEL"
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DESCRIPTION 'SPRITEMODEL Windows Dynamic Link Library'
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EXPORTS
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; Explicit exports can go here
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Synapse_EnumerateInterfaces @1
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; md3model.def : Declares the module parameters for the DLL.
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LIBRARY "SPRITEMODEL"
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DESCRIPTION 'SPRITEMODEL Windows Dynamic Link Library'
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EXPORTS
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; Explicit exports can go here
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Synapse_EnumerateInterfaces @1
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@@ -1,8 +1,8 @@
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; surface_heretic2.def : Declares the module parameters for the DLL.
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LIBRARY "Surface_Heretic2"
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DESCRIPTION 'Surface_Heretic2 Windows Dynamic Link Library'
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EXPORTS
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; Explicit exports can go here
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Synapse_EnumerateInterfaces @1
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; surface_heretic2.def : Declares the module parameters for the DLL.
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LIBRARY "Surface_Heretic2"
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DESCRIPTION 'Surface_Heretic2 Windows Dynamic Link Library'
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EXPORTS
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; Explicit exports can go here
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Synapse_EnumerateInterfaces @1
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@@ -1,12 +1,12 @@
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; TexTool.def : Declares the module parameters for the DLL.
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LIBRARY "TexTool"
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DESCRIPTION 'TexTool Windows Dynamic Link Library'
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EXPORTS
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; Explicit exports can go here
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QERPlug_Init @1
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QERPlug_GetName @2
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QERPlug_GetCommandList @3
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QERPlug_Dispatch @4
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QERPlug_GetFuncTable @5
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; TexTool.def : Declares the module parameters for the DLL.
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LIBRARY "TexTool"
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DESCRIPTION 'TexTool Windows Dynamic Link Library'
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EXPORTS
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; Explicit exports can go here
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QERPlug_Init @1
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QERPlug_GetName @2
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QERPlug_GetCommandList @3
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QERPlug_Dispatch @4
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QERPlug_GetFuncTable @5
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@@ -1,8 +1,8 @@
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11/19/99
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first usable version
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here is the TODO-list for next release, ( most certainly a wish list )
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- TODO: add hooks with the selected face and selected patch data. tell the plugin when selected face
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or selected patch has changed.
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the hooks should use a generic interface inside Radiant for "observers"
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11/19/99
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first usable version
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here is the TODO-list for next release, ( most certainly a wish list )
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- TODO: add hooks with the selected face and selected patch data. tell the plugin when selected face
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or selected patch has changed.
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the hooks should use a generic interface inside Radiant for "observers"
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- TODO: add other usefull texturing tools, if designers come up with good ideas
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@@ -1,8 +1,8 @@
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; vfspk3.def : Declares the module parameters for the DLL.
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LIBRARY "VFSPK3"
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DESCRIPTION 'VFSPK3 Windows Dynamic Link Library'
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EXPORTS
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; Explicit exports can go here
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Synapse_EnumerateInterfaces @1
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; vfspk3.def : Declares the module parameters for the DLL.
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LIBRARY "VFSPK3"
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DESCRIPTION 'VFSPK3 Windows Dynamic Link Library'
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EXPORTS
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; Explicit exports can go here
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Synapse_EnumerateInterfaces @1
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@@ -1,8 +1,8 @@
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; vfswad.def : Declares the module parameters for the DLL.
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LIBRARY "vfswad"
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DESCRIPTION 'vfswad Windows Dynamic Link Library'
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EXPORTS
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; Explicit exports can go here
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Synapse_EnumerateInterfaces @1
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; vfswad.def : Declares the module parameters for the DLL.
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LIBRARY "vfswad"
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DESCRIPTION 'vfswad Windows Dynamic Link Library'
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EXPORTS
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; Explicit exports can go here
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Synapse_EnumerateInterfaces @1
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@@ -1,30 +1,30 @@
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VFSWAD
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======
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Coding by Dominic Clifton - Hydra - hydra@hydras-world.com
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What is it ?
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||||
------------
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This GTKRadiant 1.2+ plugin handles the extracting of files from .WAD files.
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I'll refer to these files as .HLW files, even though they don't have any
|
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extension when they're stored in the .WAD file itself.
|
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|
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You need an image plugin to go with this plugin that can read .HLW files
|
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My ImageHL plugin does just this.
|
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|
||||
Developer Notes
|
||||
---------------
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||||
|
||||
The project file will copy the compiled DLL file and this .TXT file to
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"$(HLRADIANTDIR)\modules" so make sure you have that environment variable
|
||||
defined.
|
||||
|
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For my GTKRadiant 1.2 HalfLife game pack files I use the directory:
|
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"E:\games\HalfLife\Tools\GTKR12N\". Under which there are the directories
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"modules" and "plugins"
|
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|
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Credits
|
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-------
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Thanks to the guys that made Wally for releasing an example WAD loader.
|
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without it this would not have been possible.
|
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VFSWAD
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======
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Coding by Dominic Clifton - Hydra - hydra@hydras-world.com
|
||||
|
||||
What is it ?
|
||||
------------
|
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|
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This GTKRadiant 1.2+ plugin handles the extracting of files from .WAD files.
|
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I'll refer to these files as .HLW files, even though they don't have any
|
||||
extension when they're stored in the .WAD file itself.
|
||||
|
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You need an image plugin to go with this plugin that can read .HLW files
|
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My ImageHL plugin does just this.
|
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|
||||
Developer Notes
|
||||
---------------
|
||||
|
||||
The project file will copy the compiled DLL file and this .TXT file to
|
||||
"$(HLRADIANTDIR)\modules" so make sure you have that environment variable
|
||||
defined.
|
||||
|
||||
For my GTKRadiant 1.2 HalfLife game pack files I use the directory:
|
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"E:\games\HalfLife\Tools\GTKR12N\". Under which there are the directories
|
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"modules" and "plugins"
|
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|
||||
Credits
|
||||
-------
|
||||
Thanks to the guys that made Wally for releasing an example WAD loader.
|
||||
without it this would not have been possible.
|
||||
|
||||
Reference in New Issue
Block a user