git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@190 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
TTimo
2007-11-04 04:09:22 +00:00
parent 33efc90892
commit 64fe6940f0
57 changed files with 3349 additions and 3349 deletions

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@@ -1,8 +1,8 @@
; hlimage.def : Declares the module parameters for the DLL.
LIBRARY "ImageHL"
DESCRIPTION 'ImageHL Windows Dynamic Link Library'
EXPORTS
; Explicit exports can go here
Synapse_EnumerateInterfaces @1
; hlimage.def : Declares the module parameters for the DLL.
LIBRARY "ImageHL"
DESCRIPTION 'ImageHL Windows Dynamic Link Library'
EXPORTS
; Explicit exports can go here
Synapse_EnumerateInterfaces @1

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@@ -1,30 +1,30 @@
ImageHL
=======
Coding by Dominic Clifton - Hydra - hydra@hydras-world.com
What is it ?
------------
This GTKRadiant 1.2+ plugin handles the loading of textures from .WAD files.
I'll refer to these textures as .HLW files, even though they don't have any
extension when they're stored in the .WAD file itself.
You need a VFS plugin to go with this plugin that can open and read .WAD files
My VFSWAD plugin does just this.
Developer Notes
---------------
The project file will copy the compiled DLL file and this .TXT file to
"$(HLRADIANTDIR)modules" so make sure you have that environment variable
defined.
For my GTKRadiant 1.2 HalfLife game pack files I use the directory:
"E:\games\HalfLife\Tools\GTKR12N". Under which there are the directories
"modules" and "plugins"
Credits
-------
Thanks to the guys that made Wally for releasing an example WAD loader.
without it this would not have been possible.
ImageHL
=======
Coding by Dominic Clifton - Hydra - hydra@hydras-world.com
What is it ?
------------
This GTKRadiant 1.2+ plugin handles the loading of textures from .WAD files.
I'll refer to these textures as .HLW files, even though they don't have any
extension when they're stored in the .WAD file itself.
You need a VFS plugin to go with this plugin that can open and read .WAD files
My VFSWAD plugin does just this.
Developer Notes
---------------
The project file will copy the compiled DLL file and this .TXT file to
"$(HLRADIANTDIR)modules" so make sure you have that environment variable
defined.
For my GTKRadiant 1.2 HalfLife game pack files I use the directory:
"E:\games\HalfLife\Tools\GTKR12N". Under which there are the directories
"modules" and "plugins"
Credits
-------
Thanks to the guys that made Wally for releasing an example WAD loader.
without it this would not have been possible.