fix spelling
This commit is contained in:
@@ -21,7 +21,7 @@ that we distribute with the binaries. (see changelog)
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- Fixed another texcompression bug
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25/04/2007
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- Fixed texcompression beeing disabled after each restart
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- Fixed texcompression being disabled after each restart
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- Fixed gtk-searchpopup in treeviews
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15/04/2007
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@@ -1055,7 +1055,7 @@ SPoG
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07/09/2004
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Michael Schlueter
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- Removed unused source files - qsysprintf, gtkfilesel.
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- Changed linux exectuable-path resolution to use '/proc/self/exe'.
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- Changed linux executable-path resolution to use '/proc/self/exe'.
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- Changed 'file exists, overwrite?' prompt to default to 'no'.
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06/09/2004
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@@ -1430,7 +1430,7 @@ Nurail
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30/04/2004
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SPoG
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- Changed texture window not to auto-scroll when selecting faces.
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- Changed surface inspector to apply shader seperately from shift/scale/rotate.
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- Changed surface inspector to apply shader separately from shift/scale/rotate.
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- Changed selected face tracking to use separate selection list.
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26/04/2004
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@@ -1544,7 +1544,7 @@ SPoG
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- Removed modal buttons from Surface Inspector.
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- Changed Surface Inspector keys:
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- Escape: revert not-yet-committed values to previous state.
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- Enter: commit not-yet-committed values immediatly.
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- Enter: commit not-yet-committed values immediately.
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- Changed Surface Inspector to update when selection changes.
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31/01/2004
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@@ -2601,7 +2601,7 @@ SPoG - spog_branch - experimental - work-in-progress
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- added scene graph traversals to replace all traversals of 'active_brushes',
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'selected_brushes', 'filtered_brushes' and 'entities' linked-lists.
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- added view module: view-volume-culling system acting on the scene graph,
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uses scene heirarchy to minimise culling tests per frame.
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uses scene hierarchy to minimise culling tests per frame.
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- added opengl-state module: sorts opengl-state objects (shaders) to minimise
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opengl state changes during rendering.
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- added renderer module: culls objects outside the view volume,
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@@ -2665,7 +2665,7 @@ from the code conventions:
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All headers that describe synapse APIs should start with an i: ishader.h igl.h
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The few files in include/ that don't start with a lowercase i are specific files for build control and configuration.
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Regular developement never creates non i-prefixed files in include/
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Regular development never creates non i-prefixed files in include/
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the merge with IDataStream goes like this (note the corrected class names):
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class IInputStream
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@@ -2728,7 +2728,7 @@ SPoG
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Added method to check if a file exists quickly.
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Added method to traverse the filesystem with control on start-dir and depth of recursion.
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- Defined implementation requirements for IArchive.
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An archive contains a heirarchy of directories and files, and may contain empty directories.
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An archive contains a hierarchy of directories and files, and may contain empty directories.
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An archive can be traversed in directory order.
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Directories can be distinguished from files during a traversal.
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Directory paths will always end with a separator.
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@@ -2815,8 +2815,8 @@ TTimo
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28/11/2003
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ydnar
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- full SCC purge of the vs.net project files (for real this time)
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- added seperate Q3Map2 build targets
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- added seperate Q3Map2 post-build Python script
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- added separate Q3Map2 build targets
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- added separate Q3Map2 post-build Python script
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- _skybox entity support
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- _skybox and _decal in entities.def (Q3)
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@@ -2916,7 +2916,7 @@ Some jpegs get garbaged alpha channel
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14/10/2003
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TTimo
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- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=879
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fixed hellish dlclose issue only occuring with holy builds
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fixed hellish dlclose issue only occurring with holy builds
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-- released 1.3.12 win32
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-- end merge
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@@ -3065,8 +3065,8 @@ Nurail
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Nurail & TTimo
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- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=856
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a surface inspector module to customize per-game API
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removing DO_SURFACEPLUGIN define (enabled implicitely)
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removing bSurfacePropertiesPlugin (true implicitely)
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removing DO_SURFACEPLUGIN define (enabled implicitly)
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removing bSurfacePropertiesPlugin (true implicitly)
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remove SI_SetActiveInRadiant, it's always on by default
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why was USE_UNDOTABLE_DEFINE taken out? - put back in
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removed DBG_PLUGIN define and related code, that stuff is from way back and no longer relevant
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@@ -3655,7 +3655,7 @@ SPoG
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- Removed or #ifdef'd non-functional code from model module.
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- Added support for misc_gamemodel and model_static to entity module.
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- Cleaned up entity module's on-epair-changed API.
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- Moved light-entity-specific code to a seperate file in entity module.
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- Moved light-entity-specific code to a separate file in entity module.
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- Cleaned up file dialog interface - specify file-type-lists with a string.
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22/12/2002
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@@ -3689,7 +3689,7 @@ TTimo
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TTimo
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- having the linux version compile and start again. took out numerous elements while merging, built a list of TODO stuff
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the main thing to do being to bring the win32 build back up too, then to go through TODO list and fix stuff
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until the win32 version runs too, I check this in to a seperate branch merge-1_2_10-post
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until the win32 version runs too, I check this in to a separate branch merge-1_2_10-post
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- There is quite a massive update in mainframe.cpp switch case for all events.
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Looks like it's just a reordering of stuff, but it looks bad in the diffs.
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- added m_MapReg pattern
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@@ -3883,7 +3883,7 @@ TTimo
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mouse AngleSpeed setting was getting clobbered. fixed and upped the max values
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- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=623
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applied a fix, rolls back the values when the compression formats are not supported
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fix ain't very clean, if we have to deal with extensions some more, we need to deal with the settings persistance better
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fix ain't very clean, if we have to deal with extensions some more, we need to deal with the settings persistence better
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- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=624
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updated the setup code for town_*.shader (both in full setup and update)
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updated files in WolfPack
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@@ -3942,7 +3942,7 @@ TTimo
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cons -- gcc=<gcc-name>
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read gcc version and configure accordingly
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changed _NO_STLPORT to Q_NO_STLPORT
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independant BASE_CFLAGS and BASE_CXXFLAGS
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independent BASE_CFLAGS and BASE_CXXFLAGS
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correcting usage of CC/CXX for c/cpp source and linking
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fixed missing -lz in vfspk3.so
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changed the way we build curry.so, works from the GtkRadiant tree now
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@@ -3952,7 +3952,7 @@ TTimo
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04/11/2002
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TTimo
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- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=638
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.qe4 version 4, udpated q3's .qe4 template, update setup to put q3map2 in the right place
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.qe4 version 4, updated q3's .qe4 template, update setup to put q3map2 in the right place
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bumped version to 1.2.11-test for test setups
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03/11/2002
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@@ -4036,12 +4036,12 @@ TTimo
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Note: This only matters in SOF2/JK2 now. Make a light targetted (a spotlight)
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to get it to aim the correct direction, otherwise it defaults to pointing
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downward. You cannot have omnidirectional flares
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- Lightgrid size is automatically increased to accomodate large maps. The
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- Lightgrid size is automatically increased to accommodate large maps. The
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MAX_MAP_LIGHTGRID error will never happen again
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- Update PicoModel to 0.8.7 sources
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- ASE support
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- Alias|Wavefront OBJ support
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- <modelname>.remap shader remapping suport
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- <modelname>.remap shader remapping support
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- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=655
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handle grayscale jpegs gracefully
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- mathlib: fixed VectorClear(), got rid of braces
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@@ -4171,12 +4171,12 @@ TTimo
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ESelectedPatches.
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+ Changed the horizontal and vertical tc shift spin control to have a
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limit of 8192.
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+ Moved SPoG's implementation of redisperse cols to a seperate function
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+ Moved SPoG's implementation of redisperse cols to a separate function
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and reinstated the old code.
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+ Added 'Paste to Camera', shortcut Alt+V, which pastes the contents of
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the clipboard to the current camera origin.
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+ Added centerview functionality to 4 window mode. Ctrl+tab will focus
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on the selection, or if non existant, on the camera.
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on the selection, or if non existent, on the camera.
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11-09-2002
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Arnout <rr2do2@splashdamage.com>
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@@ -4461,7 +4461,7 @@ END -- merging release-1_2_9 -> merge-post-1_2_10 into trunk - END
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TTimo
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- spritemodels in build system
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- applying HL setup patch (att 270, bug 197)
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- the templating went one filename seperator too far, causing all *.fgl to be modified ..
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- the templating went one filename separator too far, causing all *.fgl to be modified ..
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fixed so that we only have the relevant changes
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- modules added to main Executable Files, TODO for later will need to identify what is HL specific
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- .game generation: don't want enginename yet, gamename is ok
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@@ -4560,7 +4560,7 @@ END -- merging release-1_2_9 -> merge-post-1_2_10 into trunk - END
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27/5/2002
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Hydra
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- Created an inital implementation of a sprite model plugin.
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- Created an initial implementation of a sprite model plugin.
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According to the powers that be, it seems creating a model
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plugin is hackish.
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It works ok, but there is no way to attach models (sprites if you will)
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@@ -5072,7 +5072,7 @@ END -- merging release-1_2_9 -> merge-post-1_2_10 into trunk - END
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TTimo
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- patching in Hydra's code for Half-Life, builds and runs on Linux, need to quickfix on win32 now
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- build system on Linux: some things are still hardcoded into the core, you need a different core
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for Q3/RTCW or HL for now. do ./cons -- halflife to build HL mode (build trees are seperate)
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for Q3/RTCW or HL for now. do ./cons -- halflife to build HL mode (build trees are separate)
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- there is no media / install procedure yet, but a zip with what you may need for install is available:
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http://zerowing.idsoftware.com/stuff/HL-media-0329.zip
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- cvs added all the new files
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@@ -5134,7 +5134,7 @@ END -- merging release-1_2_9 -> merge-post-1_2_10 into trunk - END
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- Fixed incorrect line numbers being reported when script files had // comments in them
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- Removed EClass_Create from the EClass manager _EClassManagerTable
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- Replaced all occurences of "textures/radiant/notex" in shaders.cpp with a define.
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- Replaced all occurrences of "textures/radiant/notex" in shaders.cpp with a define.
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- Fixed a crash in shaders.cpp when there was no default texture.
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- Fixed a possible issue with g_bCancel_Map_LoadFile
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- Added a crash fix for uninitialised patchMesh_t->pSymbiot
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@@ -5299,7 +5299,7 @@ END -- merging release-1_2_9 -> merge-post-1_2_10 into trunk - END
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+++ radiant/select.h 25 Mar 2002 11:39:27 -0000
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- cleanup interface for entity selection-grouping/ungrouping utlities
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+++ radiant/undo.cpp 25 Mar 2002 11:39:29 -0000
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- removed workaround for wierd entity_clone behaviour (changed in entity module)
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- removed workaround for weird entity_clone behaviour (changed in entity module)
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- avoid using Entity_FreeEpairs (not exposed by entity module)
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+++ radiant/xywindow.cpp 25 Mar 2002 11:39:35 -0000
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- const fixes
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@@ -5565,7 +5565,7 @@ END -- merging release-1_2_9 -> merge-post-1_2_10 into trunk - END
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- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=308
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added preference to allow 'paint drag-select' brushes/faces in 3d camera view
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- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=389
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added preference to strafe camera foward/back in 3d view while freelook is active
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added preference to strafe camera forward/back in 3d view while freelook is active
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ETG & RR2DO2
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- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=388
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@@ -5633,7 +5633,7 @@ END -- merging release-1_2_9 -> merge-post-1_2_10 into trunk - END
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New entity keys:
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- "_lightmapscale" key for brush entities (worldspawn, func_*). This lets a mapper scale the lightmap samplesize per-entity. For large constructions, 2.0 or 3.0 is a fine value, and keeps BSP size down and compile times low. For those areas you want to have high-detail shadows, make a func_group and use a value of 0.25 or so. It will scale the samplesize value for the surface's shader (default 16) or the -samplesize argument.
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- "modelscale" and "modelscale_vec" keys for misc_models (1.0 = default). This was for proper RTCW support and is available for Quake 3 maps as well. Lets you scale up map models in the world, getting around the MD3 size limitation. The next build of GtkRadiant has SPoG's code to support this in-editor so you can see what effect a scale has.
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- Flare surfaces are now supressed from the BSP. They serve no purpose other than add to the vert & surfacecount in a BSP. These surfaces were created silently when a shader has "light 1" or "q3map_flareshader X." Use the new -flares switch when BSPing your map to have them emitted.
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- Flare surfaces are now suppressed from the BSP. They serve no purpose other than add to the vert & surfacecount in a BSP. These surfaces were created silently when a shader has "light 1" or "q3map_flareshader X." Use the new -flares switch when BSPing your map to have them emitted.
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Changes:
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- GtkRadiant 1.2.4-nightly version increment.
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@@ -5737,7 +5737,7 @@ END -- merging release-1_2_9 -> merge-post-1_2_10 into trunk - END
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added modelscale key check to misc_model entity in md3/entity module
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added angle key check to eclassmodel class in md3/entity module
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fixed bugs in BP writing and reading in map module
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TTimo (commited as SPoG)
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TTimo (committed as SPoG)
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- fixing permissions on cvsreport and doxygen stuff, upgraded dot
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23/1/2002
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@@ -5940,7 +5940,7 @@ END -- merging release-1_2_9 -> merge-post-1_2_10 into trunk - END
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TTimo
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- merge gameselect branch back into trunk
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the IS setup scripts have been updated for the new paths layout
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developement environment needs to be updated to copy binaries to the right places for debug
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development environment needs to be updated to copy binaries to the right places for debug
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it is recommended to run a 1.2.1 setup on win32 prior to compile and install debug bins
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- updated the setup to be more templated for inclusion/non inclusion of game packs on demand
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@@ -6102,7 +6102,7 @@ END -- merging release-1_2_9 -> merge-post-1_2_10 into trunk - END
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since we check for .pid even before we know where the GameTools path is
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on linux, we need to sanitize the ~/.q3a dir usage. Switch to ~/.radiant, use the version tag
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to maintain things independant, and use the game name to isolate per-game settings?
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to maintain things independent, and use the game name to isolate per-game settings?
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~/.radiant/1.2.0-nightly/quake3/radiant.ini (.pid, .log)
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~/.radiant/1.2.0-nightly/wolf/..
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@@ -6116,7 +6116,7 @@ END -- merging release-1_2_9 -> merge-post-1_2_10 into trunk - END
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- replaced setup/win32/setup.sh by setup/win32/setup.pl
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same functionality level + abiliy to generate back a template from a work version
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- major rework on the IS scripts, basics of multiple games support installer
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clean seperation between editor core and game pack
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clean separation between editor core and game pack
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design doc and analysis of custom setup generation, setup script UI requierements
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see setup/win32/TODO for more details
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@@ -6459,14 +6459,14 @@ END -- merging release-1_2_9 -> merge-post-1_2_10 into trunk - END
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10/09/2001
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TTimo
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- patched contrib plugins, using seperate build scheme
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- patched contrib plugins, using separate build scheme
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- fixed textool issues, compiles again
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09/09/2001
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TTimo
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- sub-menu cascading
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http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=178
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- udpated the Q3Radiant manual with some new GtkRadiant stuff
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- updated the Q3Radiant manual with some new GtkRadiant stuff
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- updated the FAQ with 1.1.1 known issues
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Gef
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- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=174
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@@ -6664,7 +6664,7 @@ END -- merging release-1_2_9 -> merge-post-1_2_10 into trunk - END
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around 15/08/2001
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TTimo
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quakecon fixes: switched to long filenames in project and misc_model dialogs,
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removed all occurences of win32 conversion to old 8.3 filenames
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removed all occurrences of win32 conversion to old 8.3 filenames
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NOTE: this might raise some bugs and issues, but it's the way to go for the future,
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already fixes more issues than it creates
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@@ -6787,7 +6787,7 @@ around 15/08/2001
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30/05/2001
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TTimo
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- added libxml2 as an external dependency. libxml2 should be installed as a seperate
|
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- added libxml2 as an external dependency. libxml2 should be installed as a separate
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directory on win32. dynamic linking now instead of static previously.
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- cleaned up q3map win32 project file, removed opengl dependency
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(the drawflag command line is inoperant now .. I don't think it was used anyway?)
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@@ -6865,12 +6865,12 @@ around 15/08/2001
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- STL in GtkRadiant or a plugin must now use STLPort
|
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a custom configured version of STLPort is available at http://zerowing.idsoftware.com/STLPort
|
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still need to write some guidelines about it
|
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bascially, we are using STL: iostreams disabled, no namespace, no threading, no exceptions
|
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basically, we are using STL: iostreams disabled, no namespace, no threading, no exceptions
|
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30/05/2001
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TTimo
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- removed libxml2 from tree, use a seperate libxml2/ directory next to GtkRadiant/ for win32
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libxml2 will be distributed seperately as an archive based on official release (same as win32 Gtk SDK)
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- removed libxml2 from tree, use a separate libxml2/ directory next to GtkRadiant/ for win32
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libxml2 will be distributed separately as an archive based on official release (same as win32 Gtk SDK)
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(check on zerowing for the latest archive)
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libxml2 is now used as dynamic shared object on win32, makes sense since many module will rely on it
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- cleaned q3map, removed GL dependencies
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@@ -7991,7 +7991,7 @@ around 15/08/2001
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14/08/2000 TTimo
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- using profile.cpp code to read shortcut keys files
|
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- moved DevDocs/changelog.txt to data/changelog.txt
|
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(data/ should be used for user-side stuff and DevDocs/ for developpers)
|
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(data/ should be used for user-side stuff and DevDocs/ for developers)
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- added data/quickstart.txt with a beginning of info about the main differences
|
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between Q3Radiant 202 and GtkRadiant. to be used as a doc later.
|
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|
||||
|
||||
Reference in New Issue
Block a user