fix spelling
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@@ -746,7 +746,7 @@ void idCameraDef::buildCamera() {
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newTotal /= count;
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int additive = newTotal;
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// now propogate that difference out to each segment
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// now propagate that difference out to each segment
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for (j = index; j < cameraSpline.numSegments(); j++) {
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cameraSpline.addSegmentTime(j, additive);
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additive += newTotal;
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@@ -1048,7 +1048,7 @@ const idVec3 *idInterpolatedPosition::getPosition( long t ) {
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percent = 0.0;
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}
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// the following line does a straigt calc on percentage of time
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// the following line does a straight calc on percentage of time
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// float percent = (float)(startTime + time - t) / time;
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idVec3 v1 = startPos;
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