fix spelling

This commit is contained in:
Garux
2021-05-24 20:23:09 +03:00
parent 5efe29d863
commit 6c00419653
175 changed files with 414 additions and 414 deletions

View File

@@ -798,7 +798,7 @@ void BrushPrimitFaceToFace( face_t *face ){
// the general algorithm is the same for both lockings, it's only the geometric transformation part that changes
// so I wanted to keep it in a single function
// if there are more linear transformations that need the locking, going to a C++ or code pointer solution would be best
// (but right now I want to keep brush_primit.cpp striclty C)
// (but right now I want to keep brush_primit.cpp strictly C)
bool txlock_bRotation;
@@ -819,7 +819,7 @@ void TextureLockTransformation_BrushPrimit( face_t *f ){
Vector3 rOrig,rvecS,rvecT; // geometric transformation of (0,0) (1,0) (0,1) { initial plane axis base }
Vector3 rNormal,rtexS,rtexT; // axis base for the transformed plane
Vector3 lOrig,lvecS,lvecT; // [2] are not used ( but usefull for debugging )
Vector3 lOrig,lvecS,lvecT; // [2] are not used ( but useful for debugging )
Vector3 M[3];
float det;
Vector3 D[2];
@@ -831,7 +831,7 @@ void TextureLockTransformation_BrushPrimit( face_t *f ){
// compute coordinates of (0,0) (1,0) (0,1) ( expressed in initial plane axis base ) after transformation
// (0,0) (1,0) (0,1) ( expressed in initial plane axis base ) <-> (0,0,0) texS texT ( expressed world axis base )
// input: Orig, texS, texT (and the global locking params)
// ouput: rOrig, rvecS, rvecT, rNormal
// output: rOrig, rvecS, rvecT, rNormal
if ( txlock_bRotation ) {
// rotation vector
VectorSet( vRotate, 0.0f, 0.0f, 0.0f );