fix spelling
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@@ -336,7 +336,7 @@ winding_t *BaseWindingForPlane( const Plane3f& plane ){
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// LordHavoc: this has to use *2 because otherwise some created points may
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// be inside the world (think of a diagonal case), and any brush with such
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// points should be removed, failure to detect such cases is disasterous
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// points should be removed, failure to detect such cases is disastrous
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vup *= MAX_WORLD_COORD * 2;
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vright *= MAX_WORLD_COORD * 2;
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