fix spelling

This commit is contained in:
Garux
2021-05-24 20:23:09 +03:00
parent 5efe29d863
commit 6c00419653
175 changed files with 414 additions and 414 deletions

View File

@@ -594,7 +594,7 @@ void AddBrushBevels( void ){
order = 0;
for ( axis = 0; axis < 3; axis++ ) {
for ( dir = -1; dir <= 1; dir += 2, order++ ) {
// see if the plane is allready present
// see if the plane is already present
for ( i = 0, s = buildBrush->sides; i < buildBrush->numsides; i++, s++ )
{
/* ydnar: testing disabling of mre code */
@@ -727,7 +727,7 @@ void AddBrushBevels( void ){
// behind this plane, it is a proper edge bevel
for ( k = 0; k < buildBrush->numsides; k++ ) {
// if this plane has allready been used, skip it
// if this plane has already been used, skip it
if ( PlaneEqual( mapplanes[buildBrush->sides[k].planenum], plane ) ) {
if( buildBrush->sides[k].bevel ){ /* handle bevel surfaceflags */
buildBrush->sides[k].surfaceFlags |= ( s->surfaceFlags & surfaceFlagsMask );
@@ -1003,7 +1003,7 @@ void QuakeTextureVecs( const plane_t& plane, float shift[ 2 ], float rotate, flo
added exclusive brush primitive parsing
Timo - 08/08/99
support for old brush format back in
NOTE: it would be "cleaner" to have seperate functions to parse between old and new brushes
NOTE: it would be "cleaner" to have separate functions to parse between old and new brushes
*/
static void ParseRawBrush( bool onlyLights ){