fix spelling
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@@ -594,7 +594,7 @@ void AddBrushBevels( void ){
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order = 0;
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for ( axis = 0; axis < 3; axis++ ) {
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for ( dir = -1; dir <= 1; dir += 2, order++ ) {
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// see if the plane is allready present
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// see if the plane is already present
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for ( i = 0, s = buildBrush->sides; i < buildBrush->numsides; i++, s++ )
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{
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/* ydnar: testing disabling of mre code */
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@@ -727,7 +727,7 @@ void AddBrushBevels( void ){
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// behind this plane, it is a proper edge bevel
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for ( k = 0; k < buildBrush->numsides; k++ ) {
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// if this plane has allready been used, skip it
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// if this plane has already been used, skip it
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if ( PlaneEqual( mapplanes[buildBrush->sides[k].planenum], plane ) ) {
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if( buildBrush->sides[k].bevel ){ /* handle bevel surfaceflags */
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buildBrush->sides[k].surfaceFlags |= ( s->surfaceFlags & surfaceFlagsMask );
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@@ -1003,7 +1003,7 @@ void QuakeTextureVecs( const plane_t& plane, float shift[ 2 ], float rotate, flo
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added exclusive brush primitive parsing
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Timo - 08/08/99
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support for old brush format back in
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NOTE: it would be "cleaner" to have seperate functions to parse between old and new brushes
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NOTE: it would be "cleaner" to have separate functions to parse between old and new brushes
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*/
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static void ParseRawBrush( bool onlyLights ){
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