* added three new filter types for quake2 surface and content flags
* fixed ufoai level filters git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@222 8a3a26a2-13c4-0310-b231-cf6edde360e5
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@@ -753,6 +753,8 @@ struct bfilter_t //c++ style
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// 2=brush->pPatch->pShader->getFlags()
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// 3=brush->owner->eclass->name
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// 4=brush->owner->eclass->nShowFlags
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// 5=brush->face->texdef.flags (q2)
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// 6=brush->face->texdef.contents (q2)
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int mask;
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char *string;
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bool active;
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