* added three new filter types for quake2 surface and content flags

* fixed ufoai level filters


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@222 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
mattn
2008-03-16 20:06:02 +00:00
parent 4547d98aa3
commit 6d06cd9779
3 changed files with 47 additions and 14 deletions

View File

@@ -753,6 +753,8 @@ struct bfilter_t //c++ style
// 2=brush->pPatch->pShader->getFlags()
// 3=brush->owner->eclass->name
// 4=brush->owner->eclass->nShowFlags
// 5=brush->face->texdef.flags (q2)
// 6=brush->face->texdef.contents (q2)
int mask;
char *string;
bool active;