refactored plugin api; refactored callback library; added signals library
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@44 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
@@ -21,10 +21,10 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "StdAfx.h"
|
||||
#include "DMap.h"
|
||||
|
||||
#include "str.h"
|
||||
#include "gtkr_list.h"
|
||||
#include <list>
|
||||
|
||||
#include "DPoint.h"
|
||||
#include "DPlane.h"
|
||||
@@ -32,11 +32,10 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
#include "DEPair.h"
|
||||
#include "DPatch.h"
|
||||
#include "DEntity.h"
|
||||
#include "DMap.h"
|
||||
|
||||
#include "iundo.h"
|
||||
|
||||
#include "refcounted_ptr.h"
|
||||
#include "generic/referencecounted.h"
|
||||
|
||||
#include <vector>
|
||||
#include <list>
|
||||
@@ -78,7 +77,7 @@ void DMap::ClearEntities()
|
||||
{
|
||||
m_nNextEntity = 1;
|
||||
|
||||
for(list<DEntity *>::const_iterator deadEntity=entityList.begin(); deadEntity!=entityList.end(); deadEntity++)
|
||||
for(std::list<DEntity *>::const_iterator deadEntity=entityList.begin(); deadEntity!=entityList.end(); deadEntity++)
|
||||
delete *deadEntity;
|
||||
|
||||
entityList.clear();
|
||||
@@ -88,7 +87,7 @@ DEntity* DMap::GetEntityForID(int ID)
|
||||
{
|
||||
DEntity* findEntity = NULL;
|
||||
|
||||
for(list<DEntity *>::const_iterator chkEntity=entityList.begin(); chkEntity!=entityList.end(); chkEntity++)
|
||||
for(std::list<DEntity *>::const_iterator chkEntity=entityList.begin(); chkEntity!=entityList.end(); chkEntity++)
|
||||
{
|
||||
if((*chkEntity)->m_nID == ID)
|
||||
{
|
||||
@@ -111,7 +110,7 @@ DEntity* DMap::GetWorldSpawn()
|
||||
|
||||
void DMap::BuildInRadiant(bool bAllowDestruction)
|
||||
{
|
||||
for(list<DEntity *>::const_iterator buildEntity=entityList.begin(); buildEntity!=entityList.end(); buildEntity++)
|
||||
for(std::list<DEntity *>::const_iterator buildEntity=entityList.begin(); buildEntity!=entityList.end(); buildEntity++)
|
||||
(*buildEntity)->BuildInRadiant(bAllowDestruction);
|
||||
}
|
||||
|
||||
@@ -119,7 +118,7 @@ void DMap::LoadAll(bool bLoadPatches)
|
||||
{
|
||||
ClearEntities();
|
||||
|
||||
GlobalSelectionSystem().Select(false);
|
||||
GlobalSelectionSystem().setSelectedAll(false);
|
||||
|
||||
class load_entities_t : public scene::Traversable::Walker
|
||||
{
|
||||
@@ -130,27 +129,24 @@ void DMap::LoadAll(bool bLoadPatches)
|
||||
: m_map(map), m_bLoadPatches(bLoadPatches)
|
||||
{
|
||||
}
|
||||
bool pre(scene::Node* node)
|
||||
bool pre(scene::Node& node) const
|
||||
{
|
||||
if(node->m_entity)
|
||||
if(Node_isEntity(node))
|
||||
{
|
||||
DEntity* loadEntity = m_map->AddEntity("", 0);
|
||||
loadEntity->LoadFromEntity(node, m_bLoadPatches);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
void post(scene::Node* node)
|
||||
{
|
||||
}
|
||||
} load_entities(this, bLoadPatches);
|
||||
|
||||
GlobalSceneGraph().root()->m_traverse->traverse(load_entities);
|
||||
Node_getTraversable(GlobalSceneGraph().root())->traverse(load_entities);
|
||||
}
|
||||
|
||||
int DMap::FixBrushes()
|
||||
{
|
||||
int count = 0;
|
||||
for(list<DEntity *>::const_iterator fixEntity=entityList.begin(); fixEntity!=entityList.end(); fixEntity++)
|
||||
for(std::list<DEntity *>::const_iterator fixEntity=entityList.begin(); fixEntity!=entityList.end(); fixEntity++)
|
||||
{
|
||||
count += (*fixEntity)->FixBrushes();
|
||||
}
|
||||
@@ -161,15 +157,15 @@ int DMap::FixBrushes()
|
||||
void DMap::ResetTextures( const char* textureName, float fScale[2], float fShift[2], int rotation, const char* newTextureName,
|
||||
int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation)
|
||||
{
|
||||
for(list<DEntity *>::const_iterator texEntity=entityList.begin(); texEntity!=entityList.end(); texEntity++)
|
||||
for(std::list<DEntity *>::const_iterator texEntity=entityList.begin(); texEntity!=entityList.end(); texEntity++)
|
||||
{
|
||||
if(!stricmp("worldspawn", (*texEntity)->m_Classname))
|
||||
if(string_equal_nocase("worldspawn", (*texEntity)->m_Classname))
|
||||
(*texEntity)->ResetTextures(textureName, fScale, fShift, rotation, newTextureName,
|
||||
bResetTextureName, bResetScale, bResetShift, bResetRotation, TRUE);
|
||||
bResetTextureName, bResetScale, bResetShift, bResetRotation, true);
|
||||
else
|
||||
{
|
||||
if((*texEntity)->ResetTextures( textureName, fScale, fShift, rotation, newTextureName,
|
||||
bResetTextureName, bResetScale, bResetShift, bResetRotation, FALSE))
|
||||
bResetTextureName, bResetScale, bResetShift, bResetRotation, false))
|
||||
RebuildEntity(*texEntity);
|
||||
}
|
||||
}
|
||||
@@ -178,5 +174,5 @@ void DMap::ResetTextures( const char* textureName, float fScale[2], float f
|
||||
void DMap::RebuildEntity(DEntity *ent)
|
||||
{
|
||||
ent->RemoveFromRadiant();
|
||||
ent->BuildInRadiant(FALSE);
|
||||
ent->BuildInRadiant(false);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user